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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Reynard" data-source="post: 3816957" data-attributes="member: 467"><p>Sure it matters. In fact, your whole argument hinges on it.</p><p></p><p>Nonetheless, I understand what you're saying. The problem though is that any character, any group of characters, is going to have a finite number of abilities available to them. Designing encounters around the idea that each character must be equally important and "powerful" in the encounter means, given that limited selection, you're going to run out of encounter types pretty quickly. What's the bigger problem is that while you detailed three types of encounters -- combat, trap and social -- you gave them equal weight. I think that is a pretty far stretch from what you'll likely see, and isn't consistent with "traditional" adventure design. More likely you are talking about at least half of your encounters being combat oriented -- which is why, I think, that the vast majority of 4E previews and blog posts and the like have consistently circled back around telling you how awesome the explody goodness of every class is going to be and how every class is going to be able to do something every time (even if it makes more sense for someone o watch the back door).</p></blockquote><p></p>
[QUOTE="Reynard, post: 3816957, member: 467"] Sure it matters. In fact, your whole argument hinges on it. Nonetheless, I understand what you're saying. The problem though is that any character, any group of characters, is going to have a finite number of abilities available to them. Designing encounters around the idea that each character must be equally important and "powerful" in the encounter means, given that limited selection, you're going to run out of encounter types pretty quickly. What's the bigger problem is that while you detailed three types of encounters -- combat, trap and social -- you gave them equal weight. I think that is a pretty far stretch from what you'll likely see, and isn't consistent with "traditional" adventure design. More likely you are talking about at least half of your encounters being combat oriented -- which is why, I think, that the vast majority of 4E previews and blog posts and the like have consistently circled back around telling you how awesome the explody goodness of every class is going to be and how every class is going to be able to do something every time (even if it makes more sense for someone o watch the back door). [/QUOTE]
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Per-Encounter/Per-Day Design and Gameplay Restrictions
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