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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3817008" data-attributes="member: 18549"><p>I'd like to ask why people think that the move to an encounter-focused resource system is necessarily the complete abandonment of daily resource attrition. In the podcast, they came out and said that the whole thing is a balancing act. You want to avoid the 15-minute adventuring day, but you also want to avoid "hey, we were level 1 this morning, and now we're level 8, and there's still no reason for us to stop and rest."</p><p></p><p>I don't think that attrition of per-day effects is completely gone. Take HP, for instance. While there might be more ways to restore them, it might be a game of diminishing returns. For every 10 HP damage you take, the healer might average 7 HP over an encounter in those "attack and heal" abilities. Between combats, healing spells might be per-day abilities, and so will get used up over a couple combats. After a handful of encounters, you might be seriously beat up and need to stop and recover.</p><p></p><p>The thing is, we don't know what the system will be like, except for what they've told us. And what they've told us is that they don't want to go too far in either direction. The prognostication of doom seems a bit premature at this point.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3817008, member: 18549"] I'd like to ask why people think that the move to an encounter-focused resource system is necessarily the complete abandonment of daily resource attrition. In the podcast, they came out and said that the whole thing is a balancing act. You want to avoid the 15-minute adventuring day, but you also want to avoid "hey, we were level 1 this morning, and now we're level 8, and there's still no reason for us to stop and rest." I don't think that attrition of per-day effects is completely gone. Take HP, for instance. While there might be more ways to restore them, it might be a game of diminishing returns. For every 10 HP damage you take, the healer might average 7 HP over an encounter in those "attack and heal" abilities. Between combats, healing spells might be per-day abilities, and so will get used up over a couple combats. After a handful of encounters, you might be seriously beat up and need to stop and recover. The thing is, we don't know what the system will be like, except for what they've told us. And what they've told us is that they don't want to go too far in either direction. The prognostication of doom seems a bit premature at this point. [/QUOTE]
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