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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Mallus" data-source="post: 3821750" data-attributes="member: 3887"><p>D&D is the lingua franca of the fantasy RPG world. It's easy to find players and/or a game. </p><p></p><p></p><p>That's not especially relevant. Even when the action is entirely player driven, there's still plot. Unless the game environment is completely static, with no actors outside of the player characters.</p><p></p><p></p><p>No argument there...</p><p></p><p></p><p>There's not much to rebut. You're implying a fairly narrow definition of 'roleplaying', one that just doesn't jive with my experiences. I'm sure that works for you, but it's only one option (just because I was cribbing Hong's snark doesn't mean I wasn't being sincere).</p><p></p><p>My idea of roleplaying isn't damaged by the admission that the people involved are playing a game, so rules that act directly on the metagame space aren't a problem for me. </p><p></p><p></p><p>At some level you have to acknowledge that you are playing a game when you are, in fact, playing a game. Because, in the end, the chief imperative is to make a playable game, not a robust elf simulator. </p><p></p><p>And come to think of it, you didn't respond to my point: what if the game is conceived of as a simulation of a novel and not a (physical) world?</p><p></p><p></p><p>Hint: they've been part of the D&D customer base for a while now, and it's also not relevant. I was merely pointing out a popular kind of fantasy-themed entertainment that is light in the challenge department. </p><p></p><p></p><p>Sounds like the original Tomb of Horrors. </p><p></p><p></p><p>I never liked the Tomb of Horrors either.</p><p></p><p></p><p>Sounds like our Earth.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3821750, member: 3887"] D&D is the lingua franca of the fantasy RPG world. It's easy to find players and/or a game. That's not especially relevant. Even when the action is entirely player driven, there's still plot. Unless the game environment is completely static, with no actors outside of the player characters. No argument there... There's not much to rebut. You're implying a fairly narrow definition of 'roleplaying', one that just doesn't jive with my experiences. I'm sure that works for you, but it's only one option (just because I was cribbing Hong's snark doesn't mean I wasn't being sincere). My idea of roleplaying isn't damaged by the admission that the people involved are playing a game, so rules that act directly on the metagame space aren't a problem for me. At some level you have to acknowledge that you are playing a game when you are, in fact, playing a game. Because, in the end, the chief imperative is to make a playable game, not a robust elf simulator. And come to think of it, you didn't respond to my point: what if the game is conceived of as a simulation of a novel and not a (physical) world? Hint: they've been part of the D&D customer base for a while now, and it's also not relevant. I was merely pointing out a popular kind of fantasy-themed entertainment that is light in the challenge department. Sounds like the original Tomb of Horrors. I never liked the Tomb of Horrors either. Sounds like our Earth. [/QUOTE]
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