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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="howandwhy99" data-source="post: 3821922" data-attributes="member: 3192"><p>So are you intent on changing D&D from being D&D because it has pressed out other games?</p><p></p><p>The adventure cannot be second guessed when there is no "adventure" except what the players decide to do. I'm thoroughly against playing "guess what answer the teacher wants" games. Maybe you are thinking of the style more prevalent in 2e and after games?</p><p></p><p>IME, indie games aren't popular for a reason. I can care less if a DM wants to add Hero Points to his game, but making them (I'm guessing here) unremovable from 4th would be bad for D&D. Stepping out of character to metagame is the opposite of of being in character. So antithetical to roleplaying (being-in-character).</p><p></p><p>Games can't be representations of novels as novels are scripted. To explain further:</p><p></p><p>Theatre is scripted. Books are scripted. Acting in character is either/or. To distinguish the two: Theatre acting is following a script. Roleplaying acting requires no script.</p><p></p><p>So, if Roleplaying is not scripted, and Games cannot be scripted (by their own definition), then how can Roleplaying Games be scripted? </p><p></p><p>They aren't. I can only guess some folks actually want theatre, a scripted performance of life, not "living as if", unscripted performance of life. Success is real when you live it-even if it is pretended life it is still real. That's the exultant rush from RPGs. Writing novels collectively is an entirely different experience.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3821922, member: 3192"] So are you intent on changing D&D from being D&D because it has pressed out other games? The adventure cannot be second guessed when there is no "adventure" except what the players decide to do. I'm thoroughly against playing "guess what answer the teacher wants" games. Maybe you are thinking of the style more prevalent in 2e and after games? IME, indie games aren't popular for a reason. I can care less if a DM wants to add Hero Points to his game, but making them (I'm guessing here) unremovable from 4th would be bad for D&D. Stepping out of character to metagame is the opposite of of being in character. So antithetical to roleplaying (being-in-character). Games can't be representations of novels as novels are scripted. To explain further: Theatre is scripted. Books are scripted. Acting in character is either/or. To distinguish the two: Theatre acting is following a script. Roleplaying acting requires no script. So, if Roleplaying is not scripted, and Games cannot be scripted (by their own definition), then how can Roleplaying Games be scripted? They aren't. I can only guess some folks actually want theatre, a scripted performance of life, not "living as if", unscripted performance of life. Success is real when you live it-even if it is pretended life it is still real. That's the exultant rush from RPGs. Writing novels collectively is an entirely different experience. :) [/QUOTE]
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