Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 3821976" data-attributes="member: 3192"><p>Yeah, mechanical illusionism is just a term I coined in this thread. I've seen this sort of thing in games, but maybe there's something better? Not to mention the pseudo-simulation within character building mechanics as if characters are better representations with all the layers upon layers of interlaced attributes. d20 does this to such a degree, altering one's level requires a seismic shift for the stats. I'm glad 4th edition is moving back to pre-d20 design for this. (for monsters at least).</p><p></p><p>I think you're pretty spot on here. And that the current market doesn't want to play imagination-based possibilities, but rather rule based possibilities does sound accurate. </p><p></p><p>Unfortunately, I think that results in very little advantage over MMORPGs. But I admit my experience is limited there.</p><p></p><p>Good point. I'm make sure I refer to it as Character driven then. To me, it's just was roleplaying used to always be until 2nd edition began writing plots prior to play.</p><p></p><p>So me having to walk to the supermarket and not being able to teleport forces me to read God's mind? As an exploration game, it mimics the real world quite well without giving God-mode to the players. God-mode was given to one player, made judge, so the others could actually play. Giving them all that role puts us back in the make believe game where everyone gets to argue out who gets to do what. Rules for that are essential to be known and exploration, surprise, etc. are diminished.</p><p></p><p>I understand that 2e and other non-simulationist games changed the way RPGs were played before d20 came out, but the high water mark (and all those old time players) are still accessible under the style I'm espousing.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3821976, member: 3192"] Yeah, mechanical illusionism is just a term I coined in this thread. I've seen this sort of thing in games, but maybe there's something better? Not to mention the pseudo-simulation within character building mechanics as if characters are better representations with all the layers upon layers of interlaced attributes. d20 does this to such a degree, altering one's level requires a seismic shift for the stats. I'm glad 4th edition is moving back to pre-d20 design for this. (for monsters at least). I think you're pretty spot on here. And that the current market doesn't want to play imagination-based possibilities, but rather rule based possibilities does sound accurate. Unfortunately, I think that results in very little advantage over MMORPGs. But I admit my experience is limited there. Good point. I'm make sure I refer to it as Character driven then. To me, it's just was roleplaying used to always be until 2nd edition began writing plots prior to play. So me having to walk to the supermarket and not being able to teleport forces me to read God's mind? As an exploration game, it mimics the real world quite well without giving God-mode to the players. God-mode was given to one player, made judge, so the others could actually play. Giving them all that role puts us back in the make believe game where everyone gets to argue out who gets to do what. Rules for that are essential to be known and exploration, surprise, etc. are diminished. I understand that 2e and other non-simulationist games changed the way RPGs were played before d20 came out, but the high water mark (and all those old time players) are still accessible under the style I'm espousing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
Top