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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="DonTadow" data-source="post: 3822616" data-attributes="member: 22622"><p>Dungeons and Dragons will always be dungeons and dragons. Adventures going inside of a dungeon and fighting bad guys. How this is done does not make dungeons and dragons. Per encounter is more natural than per day. Per encounter is easier to track for the DM and other players. It makes sure everyones on equal footing. No DM wants to say their players are cheats, but players are not accountants. Very few keep accurate track of things during game. A day may take 4 or 5 sessions. That's roughly about a month in game time. Every table i've been at, there's always a couple players whom handwave keeping track of what they can and can't do. </p><p></p><p> A DMs job is to be referee for the table. That means making sure that players are casting and performing things they can. In the current system, this means either noting every spell and its level and all the abilities of a player and keeping a running total every game. All this while managing encounters and redesigning the plot every 10 minutes. It sucks and is often ignored because there is just too much. </p><p></p><p>With an encounter approach for most things, the DM's job becomes a lot easier.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3822616, member: 22622"] Dungeons and Dragons will always be dungeons and dragons. Adventures going inside of a dungeon and fighting bad guys. How this is done does not make dungeons and dragons. Per encounter is more natural than per day. Per encounter is easier to track for the DM and other players. It makes sure everyones on equal footing. No DM wants to say their players are cheats, but players are not accountants. Very few keep accurate track of things during game. A day may take 4 or 5 sessions. That's roughly about a month in game time. Every table i've been at, there's always a couple players whom handwave keeping track of what they can and can't do. A DMs job is to be referee for the table. That means making sure that players are casting and performing things they can. In the current system, this means either noting every spell and its level and all the abilities of a player and keeping a running total every game. All this while managing encounters and redesigning the plot every 10 minutes. It sucks and is often ignored because there is just too much. With an encounter approach for most things, the DM's job becomes a lot easier. [/QUOTE]
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Per-Encounter/Per-Day Design and Gameplay Restrictions
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