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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="DonTadow" data-source="post: 3823140" data-attributes="member: 22622"><p>Lets break down the system a bit. It'll help me point out some of the flaws with the sleeping in the dungeon bit and why it is a neccesary part of 3.5 and before that i won't miss. </p><p></p><p>The system now, if you have a spell caster in the party, is geared around the camping in the dungeon and "one a day" system. Spellcasters are often faced with being quiet in combat, exhausting their spells or being a poor man's archer. If the spellcaster decides to be active, they have to cast spells. After every combat, spellcasters are constantly asked by party members how many spells they have for the game. Suddenly we break from the role playing game to a euro accounting game. In order for a spellcaster to be prepared for the next encounter, they have to rest, they are the only class that has to rest. Because of this, we had to have another bad invention, the wandering monster. The biggest time waster in a game is the combat invented to pester the party while they are resting in the dungeon to show the pcs that the dungeon is dangerous. </p><p></p><p>When and d first came about, there wasn't a lot of thought put into all the nuts and bolts. Sleeping in a Dungeon made since (though in lotr they set up camp... and had large parties to protect the camp site, much different than the 3 people rest and one person watch system in dungeons and dragons. </p><p></p><p> IN any case it became standard as part of the game. As fantasy writing expanded in the 80s + so came people's idea of what fantasy is, and few novels and media had people sleeping in the place they were adventuring. They adventured there and went home. In video and computer games, this is just as prevalent. </p><p></p><p>I think the 9 to 9 :15 analolgy really gave a good example of the flaws. It just doesn't take that long to explore a dungeon, and if the reason for you exploring that dungeon is dire enough, u probaby don't want to be wasting time on the job.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3823140, member: 22622"] Lets break down the system a bit. It'll help me point out some of the flaws with the sleeping in the dungeon bit and why it is a neccesary part of 3.5 and before that i won't miss. The system now, if you have a spell caster in the party, is geared around the camping in the dungeon and "one a day" system. Spellcasters are often faced with being quiet in combat, exhausting their spells or being a poor man's archer. If the spellcaster decides to be active, they have to cast spells. After every combat, spellcasters are constantly asked by party members how many spells they have for the game. Suddenly we break from the role playing game to a euro accounting game. In order for a spellcaster to be prepared for the next encounter, they have to rest, they are the only class that has to rest. Because of this, we had to have another bad invention, the wandering monster. The biggest time waster in a game is the combat invented to pester the party while they are resting in the dungeon to show the pcs that the dungeon is dangerous. When and d first came about, there wasn't a lot of thought put into all the nuts and bolts. Sleeping in a Dungeon made since (though in lotr they set up camp... and had large parties to protect the camp site, much different than the 3 people rest and one person watch system in dungeons and dragons. IN any case it became standard as part of the game. As fantasy writing expanded in the 80s + so came people's idea of what fantasy is, and few novels and media had people sleeping in the place they were adventuring. They adventured there and went home. In video and computer games, this is just as prevalent. I think the 9 to 9 :15 analolgy really gave a good example of the flaws. It just doesn't take that long to explore a dungeon, and if the reason for you exploring that dungeon is dire enough, u probaby don't want to be wasting time on the job. [/QUOTE]
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