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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="ruemere" data-source="post: 3823992" data-attributes="member: 5515"><p>Quick look at 3E resource handling:</p><p>- Per day (spells, recovery) </p><p>- Per turn (various character abilities, requiring actions to activate)</p><p>- Special: effects with fixed duration (days/hours/minutes/rounds)</p><p></p><p>Quick look at probable 4E resource handling:</p><p>- Per day (albeit reduced to about 20% in case of spells) </p><p>- Per encounter (80% of spells, numerous character abilities) </p><p>- Per turn (various character abilities, requiring actions to activate)</p><p>- Special: effects with duration of minutes and rounds are gone, instead their duration is set to "one encounter"</p><p></p><p>Probable consequences:</p><p>- bookkeeping for spellcasters should take only 20% time (major improvement)</p><p>- resource management done during encounters in out-of-one's-turn time (use of tokens may be advised) (finally non-spellcaster's classes get to do something outside of their turn)</p><p>- GMs don't need to tick off marks on to track time of various ongoing effects (major bookkeeping improvement)</p><p></p><p>A side note: I have been playing quite a lot of WoD games in my time. There per-encounter duration is a standard. And it's really easier on GMs - you don't need to track stuff by round or by minute. All you need to do is to announce end of a scene to let everyone know that their powers are off.</p><p></p><p>Of course, that leaves a significant problem with powerful effects which limit character's chances of survival. For example, Hold Person with duration set to "one encounter" would be a killer. Fortunately, fix is already present in 3.5 - one may take an action each round to to try to throw off the effect. </p><p></p><p>So, I think this change in resource management would be very welcome.</p><p></p><p>regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3823992, member: 5515"] Quick look at 3E resource handling: - Per day (spells, recovery) - Per turn (various character abilities, requiring actions to activate) - Special: effects with fixed duration (days/hours/minutes/rounds) Quick look at probable 4E resource handling: - Per day (albeit reduced to about 20% in case of spells) - Per encounter (80% of spells, numerous character abilities) - Per turn (various character abilities, requiring actions to activate) - Special: effects with duration of minutes and rounds are gone, instead their duration is set to "one encounter" Probable consequences: - bookkeeping for spellcasters should take only 20% time (major improvement) - resource management done during encounters in out-of-one's-turn time (use of tokens may be advised) (finally non-spellcaster's classes get to do something outside of their turn) - GMs don't need to tick off marks on to track time of various ongoing effects (major bookkeeping improvement) A side note: I have been playing quite a lot of WoD games in my time. There per-encounter duration is a standard. And it's really easier on GMs - you don't need to track stuff by round or by minute. All you need to do is to announce end of a scene to let everyone know that their powers are off. Of course, that leaves a significant problem with powerful effects which limit character's chances of survival. For example, Hold Person with duration set to "one encounter" would be a killer. Fortunately, fix is already present in 3.5 - one may take an action each round to to try to throw off the effect. So, I think this change in resource management would be very welcome. regards, Ruemere [/QUOTE]
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