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Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Reynard" data-source="post: 3825869" data-attributes="member: 467"><p>Jokes aside, maybe it is that "hex exploration" and "exploratory dungeon crawls" aren't a concern because, according to their market research, WotC doesn't believe andyone still does those things. Given that Paizo's adventure paths -- essentially a preplanned campaign going for a year, then dropped to make room for the next one -- were some of the most highly lauded projects of the last few years, they may be right.</p><p></p><p>Me? I prefer an open campaign, where anything can, and likely will, happen. Where every once in a while, the PCs can do nothing "plot" related and just explore, or do book keeping, or work on their own individual goals even though we are all still sitting around the table together having fun.</p><p></p><p>Adventure paths -- and that style of gaming in general -- bug me because I don't want to have to make sure the PCs take whatever action is necessary to validate the next chapter. I am running the 3.5 Dragonlance modules now and we're about 2 sessions from totally jumping the rails. Players do fun, wierd stuff and trying to predict where they'll be next session, let alone six months down the road, is an exercise in futility.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3825869, member: 467"] Jokes aside, maybe it is that "hex exploration" and "exploratory dungeon crawls" aren't a concern because, according to their market research, WotC doesn't believe andyone still does those things. Given that Paizo's adventure paths -- essentially a preplanned campaign going for a year, then dropped to make room for the next one -- were some of the most highly lauded projects of the last few years, they may be right. Me? I prefer an open campaign, where anything can, and likely will, happen. Where every once in a while, the PCs can do nothing "plot" related and just explore, or do book keeping, or work on their own individual goals even though we are all still sitting around the table together having fun. Adventure paths -- and that style of gaming in general -- bug me because I don't want to have to make sure the PCs take whatever action is necessary to validate the next chapter. I am running the 3.5 Dragonlance modules now and we're about 2 sessions from totally jumping the rails. Players do fun, wierd stuff and trying to predict where they'll be next session, let alone six months down the road, is an exercise in futility. [/QUOTE]
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