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<blockquote data-quote="Reynard" data-source="post: 3826051" data-attributes="member: 467"><p>It's not that, I don't think. The more I consider it, the more I think the intention is preicable profits. Both the monthly fee DI and the new core books every year thing mack of accountants trying to accurately predict the income of the game.</p><p></p><p>Which is fine and all -- I just wish they weren't so damn intent upon changing everything toward that end. While some people are all excisted about the random changes, there's a lt of people that aren't. More importantly, I don't think most of the people really excited about 4E would not be so if it was hewing coser to "traditional" D&D-isms. I understand that Vancian magic is not a really popular system -- I guess I am one of the few that like -- but I don't think it is sytemic. That is to say, I don't think that the game has to change as much as they are indicating it is just to get rid of that. Really, polls have indicated that to be one of the few big issues -- along with prep time. I don't think anyone was clamoring for Exalted-isms in D&D prior to their announcement, and I don't think anyone was asking that the death knight become a sword lich.</p><p></p><p>D&D 4E could have easily been an incemental evolution of 3E and maintained a higher percentage of the core audience, as opposed to going after a different, uncertain audience through random mechanical and fluff changes. DI and the like would still work, even with the neo-grognards like me, but their apparent dedicaion toward unneccessary change and the slaughtering of sacred cows is prohibitive for a not insignificant portion of the curent audience. Whatever size that portion is, 4E will have to make it up via new customers. Where are they coming from? Exalted players -- they have a game already, a perfect game for combos and crunch and player-centric adventure. Why would they switch -- they are playing Exalted because they don't want to play D&D in the first place. From the Wow/GW players? I don't think so. Those people are getting what they want and need from the games they already play, with much less fuss and far fewer restrictions on when they can play and with whom.</p><p></p><p>It is likely my own bias talking - and I recognize this -- but I don't think 4E is going to do or be what they want it to be. Things that are on top for 30 years aren't fads -- there's something about them that give them longevity. And changing those things can be disasterous. think about Star Trek, for example: only a few years on the air, but years in syndication, followed by three very successful 7 year series that essentially followed the same format and existed in the same miliue. As soon as they "reimagined" it, it failed utterly. D&D is similar, if in nothing else in the fan aspect.</p><p></p><p>Only time will tell of course, but I can say this much: all this tuff we've heard about 4e has given me a new appreciation of 3.x</p></blockquote><p></p>
[QUOTE="Reynard, post: 3826051, member: 467"] It's not that, I don't think. The more I consider it, the more I think the intention is preicable profits. Both the monthly fee DI and the new core books every year thing mack of accountants trying to accurately predict the income of the game. Which is fine and all -- I just wish they weren't so damn intent upon changing everything toward that end. While some people are all excisted about the random changes, there's a lt of people that aren't. More importantly, I don't think most of the people really excited about 4E would not be so if it was hewing coser to "traditional" D&D-isms. I understand that Vancian magic is not a really popular system -- I guess I am one of the few that like -- but I don't think it is sytemic. That is to say, I don't think that the game has to change as much as they are indicating it is just to get rid of that. Really, polls have indicated that to be one of the few big issues -- along with prep time. I don't think anyone was clamoring for Exalted-isms in D&D prior to their announcement, and I don't think anyone was asking that the death knight become a sword lich. D&D 4E could have easily been an incemental evolution of 3E and maintained a higher percentage of the core audience, as opposed to going after a different, uncertain audience through random mechanical and fluff changes. DI and the like would still work, even with the neo-grognards like me, but their apparent dedicaion toward unneccessary change and the slaughtering of sacred cows is prohibitive for a not insignificant portion of the curent audience. Whatever size that portion is, 4E will have to make it up via new customers. Where are they coming from? Exalted players -- they have a game already, a perfect game for combos and crunch and player-centric adventure. Why would they switch -- they are playing Exalted because they don't want to play D&D in the first place. From the Wow/GW players? I don't think so. Those people are getting what they want and need from the games they already play, with much less fuss and far fewer restrictions on when they can play and with whom. It is likely my own bias talking - and I recognize this -- but I don't think 4E is going to do or be what they want it to be. Things that are on top for 30 years aren't fads -- there's something about them that give them longevity. And changing those things can be disasterous. think about Star Trek, for example: only a few years on the air, but years in syndication, followed by three very successful 7 year series that essentially followed the same format and existed in the same miliue. As soon as they "reimagined" it, it failed utterly. D&D is similar, if in nothing else in the fan aspect. Only time will tell of course, but I can say this much: all this tuff we've heard about 4e has given me a new appreciation of 3.x [/QUOTE]
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