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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Stalker0" data-source="post: 3826213" data-attributes="member: 5889"><p>I completely agree with this point, both as a dm and a player. As a player, the worst thing that can happen in a game is boredom. I know, I know, we all have to take turns in the spotlight. Nothing wrong with that, but I'm talking true boredom, where you might as well go grab some food for an hour for as much as you are contributing currently.</p><p></p><p>Rogues and undead are a common occurance on this one.</p><p></p><p>As a DM, I don't want my players to be bored, I want them to have fun. But that also means I have to work harder. If I suddenly want the campaign to shift into an undead hoard for a while, I have to consider that my rogue player is going to be bored. That limits my options.</p><p></p><p>That last point I would like to focus on a bit more, as it pertains to the whole per day/per encounter debate. As a dm, I want to run encounters my way. Maybe I want to have a herculean epic day of combat with 7 encounters. Maybe for the campaign I'm running I want only 1 or 2 combats a day. Since 3e's balance is so focused on the number of encounters per day, once again my options are limited. I can run 1 encounter a day, but then my fighters will watch as the wizard unleashes hell, only to be restored at the end of the day. I could run 7 a day and watch the wizard start shooting crossbow bolts. Neither is fun for my players.</p><p></p><p>With a per encounter system, this problem is greatly diminished. If I run 1 combat a day, everyone goes full out. If I run 7, everyone goes full out. If I need to challenge my players more, I just throw out higher CR monsters (and with this 1 MM a year thing, I won't run out of monsters). However in 3e, challenge often involves more encounters, which takes lots of game time (something I'm always short on).</p><p></p><p>In summary, I prefer a challenge model that depends on what monsters I throw at my party, and not how often I throw them. It lets wizards and fighters both equally contribute to a fight, and it allows me to vary my encounters for my game, not to worry about balancing classes as I do it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3826213, member: 5889"] I completely agree with this point, both as a dm and a player. As a player, the worst thing that can happen in a game is boredom. I know, I know, we all have to take turns in the spotlight. Nothing wrong with that, but I'm talking true boredom, where you might as well go grab some food for an hour for as much as you are contributing currently. Rogues and undead are a common occurance on this one. As a DM, I don't want my players to be bored, I want them to have fun. But that also means I have to work harder. If I suddenly want the campaign to shift into an undead hoard for a while, I have to consider that my rogue player is going to be bored. That limits my options. That last point I would like to focus on a bit more, as it pertains to the whole per day/per encounter debate. As a dm, I want to run encounters my way. Maybe I want to have a herculean epic day of combat with 7 encounters. Maybe for the campaign I'm running I want only 1 or 2 combats a day. Since 3e's balance is so focused on the number of encounters per day, once again my options are limited. I can run 1 encounter a day, but then my fighters will watch as the wizard unleashes hell, only to be restored at the end of the day. I could run 7 a day and watch the wizard start shooting crossbow bolts. Neither is fun for my players. With a per encounter system, this problem is greatly diminished. If I run 1 combat a day, everyone goes full out. If I run 7, everyone goes full out. If I need to challenge my players more, I just throw out higher CR monsters (and with this 1 MM a year thing, I won't run out of monsters). However in 3e, challenge often involves more encounters, which takes lots of game time (something I'm always short on). In summary, I prefer a challenge model that depends on what monsters I throw at my party, and not how often I throw them. It lets wizards and fighters both equally contribute to a fight, and it allows me to vary my encounters for my game, not to worry about balancing classes as I do it. [/QUOTE]
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