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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Reynard" data-source="post: 3826531" data-attributes="member: 467"><p>Emphasis mine.</p><p></p><p>Here's the thing: the rogue can still be useful even if his damage capacity is not super high. Flanking for other party members, using non-damaging attack types, tumbling through to help control the battlefield are all useful combat tactics usable by a rogue and still be in character. The problem is that too often "usefulness" is measured only in damage potential, because ultimately everything comes down to hit point attrition when you play a hack-and-slash, combat focused game.</p><p></p><p>Out of curiosity, what do these 3, 3 hour sessions represent from the perspective of the campaign. Is this one adventure among many, in which the rogue finds he isn't as effective? Is this an early adventure, or a late one? The first? How long do individual adventures last? How long can the rogue be expected to have to deal with monsters immune to crits? Is it a homebrewed adventure or a published one? Any and all of this information is necessary to make any kind of jusgement about whether the rogue players' lot is fair or not.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3826531, member: 467"] Emphasis mine. Here's the thing: the rogue can still be useful even if his damage capacity is not super high. Flanking for other party members, using non-damaging attack types, tumbling through to help control the battlefield are all useful combat tactics usable by a rogue and still be in character. The problem is that too often "usefulness" is measured only in damage potential, because ultimately everything comes down to hit point attrition when you play a hack-and-slash, combat focused game. Out of curiosity, what do these 3, 3 hour sessions represent from the perspective of the campaign. Is this one adventure among many, in which the rogue finds he isn't as effective? Is this an early adventure, or a late one? The first? How long do individual adventures last? How long can the rogue be expected to have to deal with monsters immune to crits? Is it a homebrewed adventure or a published one? Any and all of this information is necessary to make any kind of jusgement about whether the rogue players' lot is fair or not. [/QUOTE]
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