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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="gizmo33" data-source="post: 3827543" data-attributes="member: 30001"><p>But they let me DM. If they didn't, there wouldn't be any players on the other side of the screen. So by your logic, AFAICT, they decide stuff.</p><p></p><p>And the "mutual consent" and all of that is not just semantics, it's really at the heart of the issue. Sure, you could solve the problem using rules that would keep the DM and players from having to understand each other. Or at least solve a particular problem. But if you play long enough, IMO, you find that no rule set can anticipate every problem that can arise from a mismatch between player and DM expectations, and it would help both sides to understand how these things contribute to the problem before launching off into some rule change that's supposed to be a fix.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3827543, member: 30001"] But they let me DM. If they didn't, there wouldn't be any players on the other side of the screen. So by your logic, AFAICT, they decide stuff. And the "mutual consent" and all of that is not just semantics, it's really at the heart of the issue. Sure, you could solve the problem using rules that would keep the DM and players from having to understand each other. Or at least solve a particular problem. But if you play long enough, IMO, you find that no rule set can anticipate every problem that can arise from a mismatch between player and DM expectations, and it would help both sides to understand how these things contribute to the problem before launching off into some rule change that's supposed to be a fix. [/QUOTE]
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