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General Tabletop Discussion
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Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Celebrim" data-source="post: 3827579" data-attributes="member: 4937"><p>Ideally, by showing and telling them how to DM. Introductory modules are very good for this. </p><p></p><p></p><p></p><p>Impossible. The DM is a completely uncontrollable factor. </p><p></p><p></p><p></p><p>At low level play? With a predefined character? I don't see how unless the DM absolutely set out to screw him over. At low levels, there is really nothing in core that can be considered a completely 'sucky' character. Perhaps a 1st level Bard (for not being good at anything) or Wizard (for being brittle) would qualify, but a 1st level rogue? Even if you never get to sneak attack the whole session, you are still as good of a combatant as anyone but a fighter classed individual. Did the DM not call for one skill check over the whole course of the adventure? Nothing was hidden and had to be found? No doors had to be picked? No ambushes had to be dected? Did the player not enjoy tumbling all over the place? Nothing had to be climbed? No surfaces had to be balanced on? Nobody had to be bluffed? The player didn't try his hand at pickpocketing the drunks in the bar? Rogues are fun to play for new players. Your ancedote just doesn't match up with my experience so we are at a bit of an impasse.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3827579, member: 4937"] Ideally, by showing and telling them how to DM. Introductory modules are very good for this. Impossible. The DM is a completely uncontrollable factor. At low level play? With a predefined character? I don't see how unless the DM absolutely set out to screw him over. At low levels, there is really nothing in core that can be considered a completely 'sucky' character. Perhaps a 1st level Bard (for not being good at anything) or Wizard (for being brittle) would qualify, but a 1st level rogue? Even if you never get to sneak attack the whole session, you are still as good of a combatant as anyone but a fighter classed individual. Did the DM not call for one skill check over the whole course of the adventure? Nothing was hidden and had to be found? No doors had to be picked? No ambushes had to be dected? Did the player not enjoy tumbling all over the place? Nothing had to be climbed? No surfaces had to be balanced on? Nobody had to be bluffed? The player didn't try his hand at pickpocketing the drunks in the bar? Rogues are fun to play for new players. Your ancedote just doesn't match up with my experience so we are at a bit of an impasse. [/QUOTE]
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