Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3829331" data-attributes="member: 42582"><p>I don't remember any rule in 1st ed AD&D or Moldvay Basic that precluded backstabbing undead and shambling mounds.</p><p></p><p></p><p>Assuming by "viable" you really do mean viable, and not (for example) powerful, this is good advice only for a certain sort of game - one in which the players are prepared to endure a certain amount of tedium or significantly deferred pleasure, in return for a lot of fun later on. I'm not sure that a majority of RPGers fit this description.</p><p></p><p></p><p>The problem is that what a player plays a game for is <em>his or her own fun</em>, not the usefulness of an imaginary person in an imaginary world. So unless the mode of PC utility is <em>also</em> a source of player enjoyment, usefulness is neither here nor there. Given that combat dominates the time spent playing D&D, the usefulness must be of a sort that allows the player to enjoy combat - and not just every 3rd round, but every round. Who wants to play a game in which you constantly miss turns?</p><p></p><p>So what you identify as a bug is, in fact, a feature - assuming that the players largely have the sort of preferences I have identified above.</p><p></p><p></p><p>Rolemaster has no rules comparable to sneak attack, which negates a major class's combat abilities against a certain proportion of foes. But I can tell you that, nevertheless, not all characters play the same in combat. In fact, my RM game has two non-spell-using twin-blade wielding fighters, and these two characters play very differently in combat, because of the various tactical, acrobatic etc techniques each has developed. 4e will (with its talent trees, per-encounter abilities etc) be aimed at replicating this sort of variation, I imagine.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3829331, member: 42582"] I don't remember any rule in 1st ed AD&D or Moldvay Basic that precluded backstabbing undead and shambling mounds. Assuming by "viable" you really do mean viable, and not (for example) powerful, this is good advice only for a certain sort of game - one in which the players are prepared to endure a certain amount of tedium or significantly deferred pleasure, in return for a lot of fun later on. I'm not sure that a majority of RPGers fit this description. The problem is that what a player plays a game for is [i]his or her own fun[/i], not the usefulness of an imaginary person in an imaginary world. So unless the mode of PC utility is [i]also[/i] a source of player enjoyment, usefulness is neither here nor there. Given that combat dominates the time spent playing D&D, the usefulness must be of a sort that allows the player to enjoy combat - and not just every 3rd round, but every round. Who wants to play a game in which you constantly miss turns? So what you identify as a bug is, in fact, a feature - assuming that the players largely have the sort of preferences I have identified above. Rolemaster has no rules comparable to sneak attack, which negates a major class's combat abilities against a certain proportion of foes. But I can tell you that, nevertheless, not all characters play the same in combat. In fact, my RM game has two non-spell-using twin-blade wielding fighters, and these two characters play very differently in combat, because of the various tactical, acrobatic etc techniques each has developed. 4e will (with its talent trees, per-encounter abilities etc) be aimed at replicating this sort of variation, I imagine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
Top