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Per-Encounter Powers
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<blockquote data-quote="FireLance" data-source="post: 5937370" data-attributes="member: 3424"><p>No, you don't, any more than having daily powers requries day based scenario design.</p><p></p><p>Certainly, encounter powers (or, to avoid knee-jerk negative reactions, <em>powers that you regain after a short rest</em>) make it easier to balance combats on an encounter to encounter basis. However, if you're not too fussed about per encounter balance, and you are prepared to accept that PCs with daily powers (or powers that you regain after an extended rest) might choose to expend none in one encounter and two or more in another, then the presence or absence of <em>powers that you regain after a short rest</em> isn't going to make much of a difference.</p><p></p><p>I don't think it would be too difficult to introduce <em>powers that you regain after a short rest</em> via feats, e.g. an extra effort ability which allows a character to deal extra damage on an attack, but which he must rest before he can use it again. Some spells might also have greater (for at-will spells) or lesser (for daily spells) effects that a character who knows the at-will spell or has prepared the daily spell could use in a fight and regain after taking a short rest. </p><p></p><p>WotC would probably want to avoid such abilities for the more classic spells such as <em>magic missile</em> and <em>fireball</em> (so that old-school players can use these spells and not worry about it), but a new <em>force darts</em> at-will spell which requires an attack roll, affects a single target, and deals 1d6+Intelligence modifier force damage could also allow the wizard to prepare <em>force javelin</em>, a spell which requires an attack roll, affects a single target, deals 2d6+Intelligence modifier force damage and allows the wizard to push the target Intelligence modifier squares on a hit, and can be prepared again after a short rest.</p><p></p><p>Similarly, there could be a <em>spark storm</em> daily spell that deals 3d6+Intelligence modifier lightning damage to all creatures in a 10-foot cylinder (Dexterity save for half) which, if prepared, also allows the wizard to prepare <em>spark shower</em>, a spell that deals 1d6+Intelligence modifier lightning damage to all creatures in a 10-foot cylinder (Dexterity save for half), and which can be regained after a short rest.</p><p></p><p>There might even be some spells that specifically state that you can regain them after a short rest in their spell descriptions. For example, perhaps the spell <em>binding frost</em>, which deals 1d10+Intelligence modifier cold damage and reduces the target's speed to 0 until the end of your next turn if the target fails a Strength save (on a successful save, the target takes half damage and its speed is not reduced), can simply be regained after taking a short rest.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5937370, member: 3424"] No, you don't, any more than having daily powers requries day based scenario design. Certainly, encounter powers (or, to avoid knee-jerk negative reactions, [I]powers that you regain after a short rest[/I]) make it easier to balance combats on an encounter to encounter basis. However, if you're not too fussed about per encounter balance, and you are prepared to accept that PCs with daily powers (or powers that you regain after an extended rest) might choose to expend none in one encounter and two or more in another, then the presence or absence of [I]powers that you regain after a short rest[/I] isn't going to make much of a difference. I don't think it would be too difficult to introduce [I]powers that you regain after a short rest[/I] via feats, e.g. an extra effort ability which allows a character to deal extra damage on an attack, but which he must rest before he can use it again. Some spells might also have greater (for at-will spells) or lesser (for daily spells) effects that a character who knows the at-will spell or has prepared the daily spell could use in a fight and regain after taking a short rest. WotC would probably want to avoid such abilities for the more classic spells such as [I]magic missile[/I] and [I]fireball[/I] (so that old-school players can use these spells and not worry about it), but a new [I]force darts[/I] at-will spell which requires an attack roll, affects a single target, and deals 1d6+Intelligence modifier force damage could also allow the wizard to prepare [I]force javelin[/I], a spell which requires an attack roll, affects a single target, deals 2d6+Intelligence modifier force damage and allows the wizard to push the target Intelligence modifier squares on a hit, and can be prepared again after a short rest. Similarly, there could be a [I]spark storm[/I] daily spell that deals 3d6+Intelligence modifier lightning damage to all creatures in a 10-foot cylinder (Dexterity save for half) which, if prepared, also allows the wizard to prepare [I]spark shower[/I], a spell that deals 1d6+Intelligence modifier lightning damage to all creatures in a 10-foot cylinder (Dexterity save for half), and which can be regained after a short rest. There might even be some spells that specifically state that you can regain them after a short rest in their spell descriptions. For example, perhaps the spell [I]binding frost[/I], which deals 1d10+Intelligence modifier cold damage and reduces the target's speed to 0 until the end of your next turn if the target fails a Strength save (on a successful save, the target takes half damage and its speed is not reduced), can simply be regained after taking a short rest. [/QUOTE]
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