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Per-Encounter Powers
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<blockquote data-quote="77IM" data-source="post: 5937672" data-attributes="member: 12377"><p>The 15-minute adventuring day is back.</p><p></p><p>I don't know if encounter powers are the solution, though. Here are some other ideas I had for similar mechanics: <ul> <li data-xf-list-type="ul">3/day you can take a short rest and regain a spent spell slot.</li> <li data-xf-list-type="ul">You can use a spell slot you've already cast by spending a stamina point. You get all your stamina points back during a short rest. Most PCs would only have 1-2 such points, max.</li> <li data-xf-list-type="ul">After each significant encounter, you gain an action point. You can spend these to take an extra action, reroll a die, or cast a spell without using a slot.</li> </ul><p>These sorts of mechanics feel slightly less "artificial" than encounter powers, and can be better balanced because you acquire resources through less automatic means. I hope the D&D design team puts in some mechanics like this as a module for people who want non-daily resources.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 5937672, member: 12377"] The 15-minute adventuring day is back. I don't know if encounter powers are the solution, though. Here are some other ideas I had for similar mechanics:[list][*]3/day you can take a short rest and regain a spent spell slot. [*]You can use a spell slot you've already cast by spending a stamina point. You get all your stamina points back during a short rest. Most PCs would only have 1-2 such points, max. [*]After each significant encounter, you gain an action point. You can spend these to take an extra action, reroll a die, or cast a spell without using a slot.[/list] These sorts of mechanics feel slightly less "artificial" than encounter powers, and can be better balanced because you acquire resources through less automatic means. I hope the D&D design team puts in some mechanics like this as a module for people who want non-daily resources. -- 77IM [/QUOTE]
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