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Per-Encounter Powers
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<blockquote data-quote="Kinak" data-source="post: 5938146" data-attributes="member: 6694112"><p>Encounter powers never really sat right with me. A single power restored by a short rest makes sense, you're fatigued after going all out and need a while to catch your breath.</p><p></p><p>But then you throw in another one. You can use sword strike A and sword strike B each once, then you're done. But you can't use A twice or B twice? And straining yourself doing A doesn't prevent you from doing B?</p><p></p><p>And if it's just a matter of people seeing the trick you're using and preparing themselves, why do you need a rest? It should work in the next encounter regardless. And what if a new wave of enemies comes in? What about someone who was distracted the first time you used it? Or is distracted right now and isn't prepared?</p><p></p><p>There's also the "finding just the right opening" explanation. But perception doesn't help? And you're no more likely to "find an opening" on an immobile or dazed target?</p><p></p><p>There are a lot of ways to model fatigue and improvisation and looking for openings. I have every faith the design team can come up with great answers (or deciding those things don't need to modeled, which is also fine), but fitting AEDU to each class was treated like a question instead.</p><p></p><p>I just want them to give me rules built on the fiction, rather than leaving me to drape the fiction over the rules.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5938146, member: 6694112"] Encounter powers never really sat right with me. A single power restored by a short rest makes sense, you're fatigued after going all out and need a while to catch your breath. But then you throw in another one. You can use sword strike A and sword strike B each once, then you're done. But you can't use A twice or B twice? And straining yourself doing A doesn't prevent you from doing B? And if it's just a matter of people seeing the trick you're using and preparing themselves, why do you need a rest? It should work in the next encounter regardless. And what if a new wave of enemies comes in? What about someone who was distracted the first time you used it? Or is distracted right now and isn't prepared? There's also the "finding just the right opening" explanation. But perception doesn't help? And you're no more likely to "find an opening" on an immobile or dazed target? There are a lot of ways to model fatigue and improvisation and looking for openings. I have every faith the design team can come up with great answers (or deciding those things don't need to modeled, which is also fine), but fitting AEDU to each class was treated like a question instead. I just want them to give me rules built on the fiction, rather than leaving me to drape the fiction over the rules. Cheers! Kinak [/QUOTE]
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