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<blockquote data-quote="YRUSirius" data-source="post: 5939791" data-attributes="member: 62341"><p>Imagine the following:</p><p></p><p>What if a short rest doesn't give a PC 60% of his combat prowess back but only 10%? Then the 5/10 minute short rest might help them pushing forward a little longer without needing a long rest.</p><p></p><p>If every character has only 1 to 2 non-magic features that reset on a short rest (fighter's surge, a brutal strike like feature for the fighter, thief's knack, halfling's luck, barbarian's rage, bard's song, etc.), then a short rest doesn't give them their whole power back. When they only have half their hitpoints left they could still try to take the risk to push forward, because they know they will still have a trick up their sleeves. But it could go horribly wrong too. Especially with D&D Next's new found combat swinginess. </p><p></p><p>Personally, I'm just advocating a change of the "normal" people's (fighter, rogue) feature recharge rate from 2/day to 1/short rest because a 2/day seems too artificial to me and 1/short rest seems more natural to me.</p><p></p><p>I don't want a level 10 fighter with 10 different encounter abilities but I don't want "daily spells" for a level 10 fighter either...</p><p></p><p>-YRUSirius</p></blockquote><p></p>
[QUOTE="YRUSirius, post: 5939791, member: 62341"] Imagine the following: What if a short rest doesn't give a PC 60% of his combat prowess back but only 10%? Then the 5/10 minute short rest might help them pushing forward a little longer without needing a long rest. If every character has only 1 to 2 non-magic features that reset on a short rest (fighter's surge, a brutal strike like feature for the fighter, thief's knack, halfling's luck, barbarian's rage, bard's song, etc.), then a short rest doesn't give them their whole power back. When they only have half their hitpoints left they could still try to take the risk to push forward, because they know they will still have a trick up their sleeves. But it could go horribly wrong too. Especially with D&D Next's new found combat swinginess. Personally, I'm just advocating a change of the "normal" people's (fighter, rogue) feature recharge rate from 2/day to 1/short rest because a 2/day seems too artificial to me and 1/short rest seems more natural to me. I don't want a level 10 fighter with 10 different encounter abilities but I don't want "daily spells" for a level 10 fighter either... -YRUSirius [/QUOTE]
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