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Per-Encounter Powers
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<blockquote data-quote="Abstruse" data-source="post: 5939806" data-attributes="member: 6669048"><p>Adding more daily powers may fix the problem with big encounters, but you're still left with any sort of guerrilla tactics or slowly whittling down an opponent being completely useless. They're not going to use those daily powers if their encounter powers are doing the job. Which means you have to up the challenge on the encounter which shifts the design to encounter-based and all the problems I mentioned above.</p><p></p><p>Also, adding more powers only adds more rules and more complexity. You end up with 4e all over again - requiring a character generator in order to make a character, massive character sheets, and intimidating new players with information overload very easily. And, well, we already have that game. It's called Dungeons & Dragons 4th Edition.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5939806, member: 6669048"] Adding more daily powers may fix the problem with big encounters, but you're still left with any sort of guerrilla tactics or slowly whittling down an opponent being completely useless. They're not going to use those daily powers if their encounter powers are doing the job. Which means you have to up the challenge on the encounter which shifts the design to encounter-based and all the problems I mentioned above. Also, adding more powers only adds more rules and more complexity. You end up with 4e all over again - requiring a character generator in order to make a character, massive character sheets, and intimidating new players with information overload very easily. And, well, we already have that game. It's called Dungeons & Dragons 4th Edition. [/QUOTE]
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