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<blockquote data-quote="slobo777" data-source="post: 5940011" data-attributes="member: 6694877"><p>Sometimes things crop up in discussions that make you realise that you've been playing a different game, and live on a different planet, to other roleplayers.</p><p></p><p>"Sleep is hard coded" would be one of those things . . .</p><p></p><p>I'm really not even sure what that means, since "once every 24 hours" says nothing about what goes on in that time. Personally, I have a big issue with "once every 24 hours", because that leads to weird non-story-like pauses narrated as "we rest up here for 16 hours to cure and re-gain spells".</p><p></p><p>I'd guess that a lot of players that have a problem with "once every short rest", are looking for some literal, objective time interval like "once per hour". And that's probably because they feel they understand and/or have control over these time measurements, in a way that they don't over the more vague "after a short rest".</p><p></p><p>Is it simply that; hard mechanical numbers versus soft story-focussed phrases? Because the game designers could probably just allow for both, and give us all the option in D&D Next . . .</p><p></p><p>E.g.</p><p></p><p>Story-focussed: "Re-gains use after an extended rest", "Re-gains use after a short rest"</p><p></p><p>Number-focussed: "Use once per 24 hours", "Use once per hour".</p></blockquote><p></p>
[QUOTE="slobo777, post: 5940011, member: 6694877"] Sometimes things crop up in discussions that make you realise that you've been playing a different game, and live on a different planet, to other roleplayers. "Sleep is hard coded" would be one of those things . . . I'm really not even sure what that means, since "once every 24 hours" says nothing about what goes on in that time. Personally, I have a big issue with "once every 24 hours", because that leads to weird non-story-like pauses narrated as "we rest up here for 16 hours to cure and re-gain spells". I'd guess that a lot of players that have a problem with "once every short rest", are looking for some literal, objective time interval like "once per hour". And that's probably because they feel they understand and/or have control over these time measurements, in a way that they don't over the more vague "after a short rest". Is it simply that; hard mechanical numbers versus soft story-focussed phrases? Because the game designers could probably just allow for both, and give us all the option in D&D Next . . . E.g. Story-focussed: "Re-gains use after an extended rest", "Re-gains use after a short rest" Number-focussed: "Use once per 24 hours", "Use once per hour". [/QUOTE]
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