Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sigdel" data-source="post: 5940495" data-attributes="member: 19261"><p>just for clarity sakes, what do you mean by re-writing?</p><p></p><p>It all depends on the intent of the adventure. KotB was a sandbox adventure. When I converted it I kept that in mind. I did not scale the adventure to challenge the PC's. When I started the adventure I warned them that this was not to scale. If you go to the cave with the hardest monsters when you are not ready you will get whacked. And that combat may not be the best option. Granted the pace was slower given it was 4e, but that was no big deal.</p><p></p><p>In CCII, I scaled monsters to best emulate the intended challenge of the adventure. Also put in all the "back door" tricks that the original had. Example; the entire final combat can be avoided by dumping a holy potion in to a keg of brandy ( it makes sense in context). Or you can go the slugfest route that would be harder <em>unless</em> you recruit the three NPC's that will help you out. I ran my wife through this one in one night, 4e had no slowdown on it.</p></blockquote><p></p>
[QUOTE="Sigdel, post: 5940495, member: 19261"] just for clarity sakes, what do you mean by re-writing? It all depends on the intent of the adventure. KotB was a sandbox adventure. When I converted it I kept that in mind. I did not scale the adventure to challenge the PC's. When I started the adventure I warned them that this was not to scale. If you go to the cave with the hardest monsters when you are not ready you will get whacked. And that combat may not be the best option. Granted the pace was slower given it was 4e, but that was no big deal. In CCII, I scaled monsters to best emulate the intended challenge of the adventure. Also put in all the "back door" tricks that the original had. Example; the entire final combat can be avoided by dumping a holy potion in to a keg of brandy ( it makes sense in context). Or you can go the slugfest route that would be harder [I]unless[/I] you recruit the three NPC's that will help you out. I ran my wife through this one in one night, 4e had no slowdown on it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter Powers
Top