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Per-Encounter Powers
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<blockquote data-quote="FireLance" data-source="post: 5940925" data-attributes="member: 3424"><p>Well, let's use something similar to the numbers that Pseudopsyche used. Let's say fights are balanced around the assumption that the PCs only use at-will powers that deal 15 points of damage. My original point was that if you could balance a fight for PCs just using at-will powers that deal 15 damage, then it should be no different from balancing a fight for PCs using at-will powers at deal 10 damage half the time, and powers that are regained after a short rest that deal 20 damage the other half of the time. If the PCs lose some daily resources (such as hit points) when using only 15-point at wills, they should also lose the same resources when using half 10-point at-wills and half 20-point powers that are recovered after a short rest.</p><p></p><p>However, as Pseudopsyche pointed out, that means that shorter, presumably easier fights are easier, and longer, presumably tougher fights are tougher.</p><p></p><p>That said, daily-based design does have some drawbacks. From your earlier post:</p><p></p><p>The problem with a completely daily-based design is that it is not always possible to predict how depleted the PCs' resources will be at the start of any particular fight. A fight that the PCs could take on when at full resources could result in a TPK if they have already expended half of them. </p><p></p><p>In a way, I think a mix of powers that are regained after a long rest and powers that are regained after a short rest give the DM the easiest time when it comes to balancing encounters. The powers that are regained after a short rest give the DM a reasonably reliable gauge of the minimum level of capability the PCs will almost always have. He just has to ensure that he doesn't plan for any fights below a minimum level of difficulty. The powers that are regained after a long rest are the big guns which give the PCs the spike capability needed to take on tougher fights.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5940925, member: 3424"] Well, let's use something similar to the numbers that Pseudopsyche used. Let's say fights are balanced around the assumption that the PCs only use at-will powers that deal 15 points of damage. My original point was that if you could balance a fight for PCs just using at-will powers that deal 15 damage, then it should be no different from balancing a fight for PCs using at-will powers at deal 10 damage half the time, and powers that are regained after a short rest that deal 20 damage the other half of the time. If the PCs lose some daily resources (such as hit points) when using only 15-point at wills, they should also lose the same resources when using half 10-point at-wills and half 20-point powers that are recovered after a short rest. However, as Pseudopsyche pointed out, that means that shorter, presumably easier fights are easier, and longer, presumably tougher fights are tougher. That said, daily-based design does have some drawbacks. From your earlier post: The problem with a completely daily-based design is that it is not always possible to predict how depleted the PCs' resources will be at the start of any particular fight. A fight that the PCs could take on when at full resources could result in a TPK if they have already expended half of them. In a way, I think a mix of powers that are regained after a long rest and powers that are regained after a short rest give the DM the easiest time when it comes to balancing encounters. The powers that are regained after a short rest give the DM a reasonably reliable gauge of the minimum level of capability the PCs will almost always have. He just has to ensure that he doesn't plan for any fights below a minimum level of difficulty. The powers that are regained after a long rest are the big guns which give the PCs the spike capability needed to take on tougher fights. [/QUOTE]
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