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<blockquote data-quote="slobo777" data-source="post: 5941224" data-attributes="member: 6694877"><p>It's not really the mechanics of tracking that's the problem. It's having to worry about the resource management as a game thing - when to roll out or reserve the big plays. And this is worse "feel" (for want of a better word) for my group, in part because they have to judge that over several sessions. One player commented he felt his character was like a 1st-edition magic user at all times - constantly hoarding the one big power for the encounter where it would count, and concerned about it being a dud. I'm banking on this going away with faster play . . . (because the level 1 MU has the advantage that a day's game time is over in short order played at the pace of e.g. 2E)</p><p></p><p>Of course a game with no resources at all would be pretty static and dull . . .</p></blockquote><p></p>
[QUOTE="slobo777, post: 5941224, member: 6694877"] It's not really the mechanics of tracking that's the problem. It's having to worry about the resource management as a game thing - when to roll out or reserve the big plays. And this is worse "feel" (for want of a better word) for my group, in part because they have to judge that over several sessions. One player commented he felt his character was like a 1st-edition magic user at all times - constantly hoarding the one big power for the encounter where it would count, and concerned about it being a dud. I'm banking on this going away with faster play . . . (because the level 1 MU has the advantage that a day's game time is over in short order played at the pace of e.g. 2E) Of course a game with no resources at all would be pretty static and dull . . . [/QUOTE]
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