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<blockquote data-quote="Herremann the Wise" data-source="post: 5942669" data-attributes="member: 11300"><p>Their removal does remove the artificially contrived pacing of encounter-based actions. I would suggest you accept that this is quite important to some players who cannot or do not wish to fold such artificial restrictions into their gaming.</p><p></p><p>I think you're being a little unimaginative here. For example, imagine that actions for martial (that is explicitly non-magical) exploits are all "at-will". However, if the martial combatant has <strong>advantage </strong>they can get more out of their action (within the power level of design space taken up by 4e encounter exploits). This means that advantage and gaining advantage become a pivotal aspect of combat for martial combatants. It means that advantage might need to be a little more carefully defined; however it also means that the mechanically supported teamwork aspect of 4e is incorporated into 5e. Working to give allies advantage becomes key to getting the most out of the group in combat.</p><p></p><p>For even more specialized results from at-will exploits, you may have a further condition (such as the target is prone/stunned/foo-ba'd in some way) that is required on top of advantage to go a step further to incorporate the "daily" space, freeing all characters from the artificial constraints of 4e. You'd need to be careful here in terms of spamming group action combinations. Still, you have a neat way of attacking using a single exploit that depending upon different conditions will be in the at-will, encounter or daily point of the power-level spectrum all without the rules saying "no, you can't do that" for the artificial reason that your character had already done that action in this encounter or several hours earlier.</p><p></p><p>In essence, my point is that the design space is always going to be there, it is just a matter of how you are going to design access to that space that counts.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5942669, member: 11300"] Their removal does remove the artificially contrived pacing of encounter-based actions. I would suggest you accept that this is quite important to some players who cannot or do not wish to fold such artificial restrictions into their gaming. I think you're being a little unimaginative here. For example, imagine that actions for martial (that is explicitly non-magical) exploits are all "at-will". However, if the martial combatant has [B]advantage [/B]they can get more out of their action (within the power level of design space taken up by 4e encounter exploits). This means that advantage and gaining advantage become a pivotal aspect of combat for martial combatants. It means that advantage might need to be a little more carefully defined; however it also means that the mechanically supported teamwork aspect of 4e is incorporated into 5e. Working to give allies advantage becomes key to getting the most out of the group in combat. For even more specialized results from at-will exploits, you may have a further condition (such as the target is prone/stunned/foo-ba'd in some way) that is required on top of advantage to go a step further to incorporate the "daily" space, freeing all characters from the artificial constraints of 4e. You'd need to be careful here in terms of spamming group action combinations. Still, you have a neat way of attacking using a single exploit that depending upon different conditions will be in the at-will, encounter or daily point of the power-level spectrum all without the rules saying "no, you can't do that" for the artificial reason that your character had already done that action in this encounter or several hours earlier. In essence, my point is that the design space is always going to be there, it is just a matter of how you are going to design access to that space that counts. Best Regards Herremann the Wise [/QUOTE]
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