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<blockquote data-quote="Tallifer" data-source="post: 5944818" data-attributes="member: 84661"><p>I disagree with these points. Not every encounter has to be a life and death situation. Indeed I much prefer most encounters to simply serve the story/quest/adventure. If there are two guards at the gate and they die easily, then so be it. If there is a wild boar in the forest and the party eaisly kills it and eats it, or tames it , or chases it away, there is still the vignette about the wild boar. No need to make it an epic struggle against a controller Dire Fiendish Vampiric Boar with five Boarlet Minions, three Walking Tree brutes and two Skirmisher Deathnut-chucking squirrels.</p><p></p><p>Save the epic fights and endless gauntlets for when the story demands them. Or when the party enters a fortress/dungeon/enchanted forest/portal. Let the rest of the story flow naturally within its sandbox.</p><p></p><p>Furthermore, encounter powers allow the party to swiftly and easily dispense with wild boars and lone guards. No need to spam basic melee attacks ad nauseum to bring down something which was never intended to be a big fight.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5944818, member: 84661"] I disagree with these points. Not every encounter has to be a life and death situation. Indeed I much prefer most encounters to simply serve the story/quest/adventure. If there are two guards at the gate and they die easily, then so be it. If there is a wild boar in the forest and the party eaisly kills it and eats it, or tames it , or chases it away, there is still the vignette about the wild boar. No need to make it an epic struggle against a controller Dire Fiendish Vampiric Boar with five Boarlet Minions, three Walking Tree brutes and two Skirmisher Deathnut-chucking squirrels. Save the epic fights and endless gauntlets for when the story demands them. Or when the party enters a fortress/dungeon/enchanted forest/portal. Let the rest of the story flow naturally within its sandbox. Furthermore, encounter powers allow the party to swiftly and easily dispense with wild boars and lone guards. No need to spam basic melee attacks ad nauseum to bring down something which was never intended to be a big fight. [/QUOTE]
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