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<blockquote data-quote="Herremann the Wise" data-source="post: 5944862" data-attributes="member: 11300"><p>I agree with this too. The "real/natural" restriction here is the priest being able to pray and meditate, and the wizard being allowed to study/prepare. The artificial bit is that they have to rest before they do this. Why not just have priests being able to pray when they can and wizards being able to study/prepare when they can? Now priests might be more naturally restricted in this way by needing to pray when the sun rises or the moon appears or by some other phenomena and this does not bother me quite as much. However, the wizard can already leave "slots" open to study and fill when needed. Is there that much difference between an expended slot and an open slot? The time/circumstances to turn an expended slot into an open slot is the weird bit in this game mechanic.</p><p></p><p>Essentially, I can live with the Vancian approach even if it is not my favourite as it is tied to a specific idea in regards to magic. Genuine encounter and daily powers that are not tied to a specific in-game idea (and this includes many of the daily resources in 3.x by the way) are really not my cup of tea. </p><p></p><p>I think both are a little too simplistic. For myself, I prefer the idea of the "mission" as the overarching unit of adventuring which is made up of many smaller units (encounters, situations, complications, mini-objectives and so on). I prefer character resources to be a little more free form where anything can be tried but it's success (critical or otherwise) or failure (partial or completely botched) cannot be guaranteed or upon occasion even probable or possible. This demands a resolution system a little more involved than the D&D core mechanic [modifier + roll =? DC] but heh, I'm working on that part (I'd love to publish an advanced ruleset for D&DN if given the chance).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5944862, member: 11300"] I agree with this too. The "real/natural" restriction here is the priest being able to pray and meditate, and the wizard being allowed to study/prepare. The artificial bit is that they have to rest before they do this. Why not just have priests being able to pray when they can and wizards being able to study/prepare when they can? Now priests might be more naturally restricted in this way by needing to pray when the sun rises or the moon appears or by some other phenomena and this does not bother me quite as much. However, the wizard can already leave "slots" open to study and fill when needed. Is there that much difference between an expended slot and an open slot? The time/circumstances to turn an expended slot into an open slot is the weird bit in this game mechanic. Essentially, I can live with the Vancian approach even if it is not my favourite as it is tied to a specific idea in regards to magic. Genuine encounter and daily powers that are not tied to a specific in-game idea (and this includes many of the daily resources in 3.x by the way) are really not my cup of tea. I think both are a little too simplistic. For myself, I prefer the idea of the "mission" as the overarching unit of adventuring which is made up of many smaller units (encounters, situations, complications, mini-objectives and so on). I prefer character resources to be a little more free form where anything can be tried but it's success (critical or otherwise) or failure (partial or completely botched) cannot be guaranteed or upon occasion even probable or possible. This demands a resolution system a little more involved than the D&D core mechanic [modifier + roll =? DC] but heh, I'm working on that part (I'd love to publish an advanced ruleset for D&DN if given the chance). Best Regards Herremann the Wise [/QUOTE]
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