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Per-encounter Simple-Complex-Exotic Magic System for d20?
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<blockquote data-quote="WhatGravitas" data-source="post: 3481186" data-attributes="member: 33132"><p>Healing? Then we need a more precise definition first.</p><p></p><p>If simple means easy to recover, then no healing there.</p><p>If complex means recoverable with a significant action (like 1 minute), but can be used a high number of times per day, then healing shouldn't belong there as well, or we'll get the "full rested at every fight"-syndrome.</p><p></p><p>Personally, I'd say - but these are, of course, very simple suggestions:</p><p></p><p><strong>Simple:</strong> Can be prepared as a move action, just using your memory (i.e. all simple spells are always known). Spells that are not problematic, if used very often, can come in here.</p><p>Examples: <em>Detect Magic</em>, Warlock-like blasting, "commoner's magic" (lighting a fire, mending a tunic) - things on par with a very good skill roll (like short flight, like a 20 on a jump check) and so on.</p><p></p><p><strong>Complex:</strong> Can pre prepared with ten minute of time, usually using some kind of focus (spellbook, holy scripture and so on) - things you allow basically very often, just not in fast succession, like <em>fireballs</em>, <em>dispel magic</em>, <em>dimension doors</em>, buffs measured in minutes or less, as well as low-key healing (like 1 hp ~ about 6 hp per hour) (because keeping these up would mean a considerable time investment in re-preparation), and similar powers - usually the stuff, that becomes "real magic", i.e. almost impossible to do without magic.</p><p></p><p><strong>Exotic:</strong> Essentially - story magic. <em>Teleport</em>. <em>Planar Binding</em>. <em>Plane Shift</em> - the stuff, that you want to see once or twice per day, never more. Basically everything, that would completely break the "per day"-principle - this should include the more powerful healing spells. Should have a preparation times in hours, days or higer - perhaps a custom one for each spell.</p><p></p><p>Just my first impressions of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3481186, member: 33132"] Healing? Then we need a more precise definition first. If simple means easy to recover, then no healing there. If complex means recoverable with a significant action (like 1 minute), but can be used a high number of times per day, then healing shouldn't belong there as well, or we'll get the "full rested at every fight"-syndrome. Personally, I'd say - but these are, of course, very simple suggestions: [b]Simple:[/b] Can be prepared as a move action, just using your memory (i.e. all simple spells are always known). Spells that are not problematic, if used very often, can come in here. Examples: [i]Detect Magic[/i], Warlock-like blasting, "commoner's magic" (lighting a fire, mending a tunic) - things on par with a very good skill roll (like short flight, like a 20 on a jump check) and so on. [b]Complex:[/b] Can pre prepared with ten minute of time, usually using some kind of focus (spellbook, holy scripture and so on) - things you allow basically very often, just not in fast succession, like [i]fireballs[/i], [i]dispel magic[/i], [i]dimension doors[/i], buffs measured in minutes or less, as well as low-key healing (like 1 hp ~ about 6 hp per hour) (because keeping these up would mean a considerable time investment in re-preparation), and similar powers - usually the stuff, that becomes "real magic", i.e. almost impossible to do without magic. [b]Exotic:[/b] Essentially - story magic. [i]Teleport[/i]. [i]Planar Binding[/i]. [i]Plane Shift[/i] - the stuff, that you want to see once or twice per day, never more. Basically everything, that would completely break the "per day"-principle - this should include the more powerful healing spells. Should have a preparation times in hours, days or higer - perhaps a custom one for each spell. Just my first impressions of it. :) [/QUOTE]
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Per-encounter Simple-Complex-Exotic Magic System for d20?
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