Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3481525" data-attributes="member: 32164"><p>The thing is, that doesn't have to be. You can have a caster who wants lots of Raw Power and can cast fireball repeatedly, fight after fight (an evoker specialist, fire mage, or whatever...)</p><p></p><p>Or you can have a caster for whom fireball is a tricky spell. Sure, maybe he can whip out a little 3d6 fireburst every fight, but throwing that big expansive, room-filling blast whipes him out. For him, fireball is complex.</p><p></p><p>Take a look at the Warlock's Eldritch Blast. It's a ranged touch attack - one target.</p><p></p><p>His invocations let him shape it into a burst. What if he only got so many of those a day? Now he's choosing between versatility and power. The player who likes the wizard type can play the character for whom those blast spells are a rare occurrence. Or who can only shapeshift once a day. But a character who wants to be able to do one or the other all the time can pull it off.</p><p></p><p>I'm not sure if I'm making any sense...</p><p></p><p>Part of the attraction (to me) of some spells taking more actions to cast is that those spells would only be worth throwing in longer, tougher fights. So if amping up to throw your Fireball takes you four rounds, you're not gonna bother with it in a fight that's likely to be over in three. You will, however, use it when you need to get rid of the BBEG.</p><p></p><p>I actually think it's important to try to write the system to address your friend's primary concern. To whit:</p><p></p><p></p><p></p><p>You might give the option of having certain spells prepped and ready, with others taking you more time. So if you thought to prep a knock spell, it's useful if you encounter a door you need to pass in a hurry. Or polymorph other...</p><p></p><p>It's almost a floating pool of power. That's a neat theory. That is a potentially nice part of the <em>Book of Nine Swords</em> system. That you can have some, but not all, of your powers prepped.</p><p></p><p>We'd have to break it down magical effect by magical effect. I can see the "fun" in having the right utility spell ready. Or in deciding that you don't have the right "stuff" for an invisibility spell handy, but you can achieve a similar effect by becoming a mouse.</p><p></p><p>Consumable components, maybe? A limit to the number of types of a different spell your body can handle in a day without ill effect.</p><p></p><p>I'd hate to see a system where the caster had the same power to use all the time. Booorrr-ing. Like someone said, if your only tool is a hammer, every problem starts to look like a nail.</p><p></p><p><em>Charmed</em> comes to mind. The sisters have their powers which they can use all the time, but if they need utility spells, they've got the Book of Shadows. Perhaps a bad example, but the idea's sound.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3481525, member: 32164"] The thing is, that doesn't have to be. You can have a caster who wants lots of Raw Power and can cast fireball repeatedly, fight after fight (an evoker specialist, fire mage, or whatever...) Or you can have a caster for whom fireball is a tricky spell. Sure, maybe he can whip out a little 3d6 fireburst every fight, but throwing that big expansive, room-filling blast whipes him out. For him, fireball is complex. Take a look at the Warlock's Eldritch Blast. It's a ranged touch attack - one target. His invocations let him shape it into a burst. What if he only got so many of those a day? Now he's choosing between versatility and power. The player who likes the wizard type can play the character for whom those blast spells are a rare occurrence. Or who can only shapeshift once a day. But a character who wants to be able to do one or the other all the time can pull it off. I'm not sure if I'm making any sense... Part of the attraction (to me) of some spells taking more actions to cast is that those spells would only be worth throwing in longer, tougher fights. So if amping up to throw your Fireball takes you four rounds, you're not gonna bother with it in a fight that's likely to be over in three. You will, however, use it when you need to get rid of the BBEG. I actually think it's important to try to write the system to address your friend's primary concern. To whit: You might give the option of having certain spells prepped and ready, with others taking you more time. So if you thought to prep a knock spell, it's useful if you encounter a door you need to pass in a hurry. Or polymorph other... It's almost a floating pool of power. That's a neat theory. That is a potentially nice part of the [i]Book of Nine Swords[/i] system. That you can have some, but not all, of your powers prepped. We'd have to break it down magical effect by magical effect. I can see the "fun" in having the right utility spell ready. Or in deciding that you don't have the right "stuff" for an invisibility spell handy, but you can achieve a similar effect by becoming a mouse. Consumable components, maybe? A limit to the number of types of a different spell your body can handle in a day without ill effect. I'd hate to see a system where the caster had the same power to use all the time. Booorrr-ing. Like someone said, if your only tool is a hammer, every problem starts to look like a nail. [i]Charmed[/i] comes to mind. The sisters have their powers which they can use all the time, but if they need utility spells, they've got the Book of Shadows. Perhaps a bad example, but the idea's sound. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
Top