Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="McBard" data-source="post: 3481794" data-attributes="member: 14934"><p>Agreed--and good to hear. </p><p></p><p>Now, on to a sharing an idea regarding the "per encounter" versus "per day" mechanic discussion. In revamping 3.5 magic for my campaign, I found it to be a personal, game design break-through to shift many of the powerful, restricted time-use abilities to a "per class level" mechanic. As artificial as a level-based character system is to many people (and I'm not meaning to enter into that debate here), it does cleanly express a character's growth in power.</p><p></p><p>I think you might consider inserting a per class level limition on your <strong>exotic</strong> spells (rather than merely a per day). What's ironic about the clunkiness of per day limitations is that it is <em>because</em> the game mechanic itself is embedded in the game world that you get the weirdness of having to rest for a night (game world event) in order to regain a daily ability (game mechanic event).</p><p></p><p>A per level limitation, by definition, scales itself to every particular gaming group (whereas, as strange as it sounds, a "campaign day" does not mean the same thing from one gaming group to another). Granted, how long in real time it takes to go from one level to the next might vary according to group (how often they play, DM style etc.), but how many XP it takes to go from one level to the next does not.</p><p></p><p>While the game design philosophy du jour seems to be per encounter scaling, even it starts to show its flaws when applied to "epic" or "exotic" abilities--which you realize, of course, as evinced by the very attractive mechanic of simple and complex spells.</p><p></p><p>Bottom line point: per encounter scaling (game mechanic events) would seem to work well for short scale abilities (e.g. simple, complex spells); but it strikes me that per day scaling (a game <em>world</em> event) for exotic/epic abilities would better be replaced by per class level scaling (a game mecanic event).</p><p></p><p>Oh, love the spell card flipping and turning thingy.</p></blockquote><p></p>
[QUOTE="McBard, post: 3481794, member: 14934"] Agreed--and good to hear. Now, on to a sharing an idea regarding the "per encounter" versus "per day" mechanic discussion. In revamping 3.5 magic for my campaign, I found it to be a personal, game design break-through to shift many of the powerful, restricted time-use abilities to a "per class level" mechanic. As artificial as a level-based character system is to many people (and I'm not meaning to enter into that debate here), it does cleanly express a character's growth in power. I think you might consider inserting a per class level limition on your [b]exotic[/b] spells (rather than merely a per day). What's ironic about the clunkiness of per day limitations is that it is [i]because[/i] the game mechanic itself is embedded in the game world that you get the weirdness of having to rest for a night (game world event) in order to regain a daily ability (game mechanic event). A per level limitation, by definition, scales itself to every particular gaming group (whereas, as strange as it sounds, a "campaign day" does not mean the same thing from one gaming group to another). Granted, how long in real time it takes to go from one level to the next might vary according to group (how often they play, DM style etc.), but how many XP it takes to go from one level to the next does not. While the game design philosophy du jour seems to be per encounter scaling, even it starts to show its flaws when applied to "epic" or "exotic" abilities--which you realize, of course, as evinced by the very attractive mechanic of simple and complex spells. Bottom line point: per encounter scaling (game mechanic events) would seem to work well for short scale abilities (e.g. simple, complex spells); but it strikes me that per day scaling (a game [i]world[/i] event) for exotic/epic abilities would better be replaced by per class level scaling (a game mecanic event). Oh, love the spell card flipping and turning thingy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
Top