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Per-encounter Simple-Complex-Exotic Magic System for d20?
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<blockquote data-quote="BryonD" data-source="post: 3482377" data-attributes="member: 957"><p>I really like where this is going.</p><p></p><p>One concern that strikes me at first view is it seems to go a bit to far from standard D&D in the ability to throw a particular spell multiple times. The cost of spending an action to throw a second magic missle seems steep. Even if a simple Spellcraft check makes it just a move action, that is a high oppurtunity cost compared to now. I understand that the price has to be paid somewhere to offset the gains, but this seems a bit high and doesn't quite seem to fit "D&D".</p><p>By the same token, limiting a 1st level cleric to one cure light wounds per day for the entire party seems really harsh (even 1/encounter is harsh, I think). In Grim Tales that seems obvious. But D&D ain't Grim Tales.</p><p></p><p>Perhaps (shooting from the hip here) spontaneous healing could be re-imagined here. You can cast and refresh bless as much as you want. Or you can burn that (simple) bless as a (complex or exotic) cure light wounds and "burn out" the energy. I don't know. CLW every ten minutes would be to much (clearly), but spending all your slots as exotic heals puts you back to the out-of-juice problem we are trying to solve. </p><p></p><p>If someone can improve this thought, perhaps a similar signature spell mechanic could apply to let arcane casters keep some D&D flash.</p><p>????? </p><p></p><p></p><p>How do Spontaneous caster's know what spells they may choose their ready spells from?</p></blockquote><p></p>
[QUOTE="BryonD, post: 3482377, member: 957"] I really like where this is going. One concern that strikes me at first view is it seems to go a bit to far from standard D&D in the ability to throw a particular spell multiple times. The cost of spending an action to throw a second magic missle seems steep. Even if a simple Spellcraft check makes it just a move action, that is a high oppurtunity cost compared to now. I understand that the price has to be paid somewhere to offset the gains, but this seems a bit high and doesn't quite seem to fit "D&D". By the same token, limiting a 1st level cleric to one cure light wounds per day for the entire party seems really harsh (even 1/encounter is harsh, I think). In Grim Tales that seems obvious. But D&D ain't Grim Tales. Perhaps (shooting from the hip here) spontaneous healing could be re-imagined here. You can cast and refresh bless as much as you want. Or you can burn that (simple) bless as a (complex or exotic) cure light wounds and "burn out" the energy. I don't know. CLW every ten minutes would be to much (clearly), but spending all your slots as exotic heals puts you back to the out-of-juice problem we are trying to solve. If someone can improve this thought, perhaps a similar signature spell mechanic could apply to let arcane casters keep some D&D flash. ????? How do Spontaneous caster's know what spells they may choose their ready spells from? [/QUOTE]
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Per-encounter Simple-Complex-Exotic Magic System for d20?
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