Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 3482733" data-attributes="member: 94"><p>Well, the spontaneous caster just expends a different spell and refreshes the one he just cast. (Functionally this system lets sorcerers remain the most unchanged, in terms of losses. It's pretty much all gain.)</p><p></p><p>I don't think it's a huge loss for the wizard to only be able to cast each spell once, without opportunity cost; this is very often the default situation in a lot of campaigns: with the notable exception of magic missile. But generally speaking, given the diversity of spells wizards have available, most of them like to be prepared for all sorts of things, so they don't memorize a lot of duplicates.</p><p></p><p>This compromise does <em>force</em> that decision on the wizard, I admit; however, with an appropriate opportunity cost, even the wizard may have some ability to cast the same spell multiple times, just possibly not in round-to-round rapid succession.</p><p></p><p></p><p></p><p>Hey, man, I <em>said</em> I was going to come back to that. Extrapolate what I've already said about spontaneous casters to the cleric's spontaneous healing. He never has to ready cure spells-- he expends any ready spell and it becomes a cure spell.</p><p></p><p></p><p></p><p>Yeah, see, you do know.</p><p></p><p></p><p></p><p>Hey! I'm not sure it's clear at all! </p><p></p><p>The context is rebalancing the game to a per encounter format, to keep the game moving and avoid the pitfalls Monte pointed out in that article linked above. </p><p></p><p>In Henry's world, if cure spells are complex, he'll keep the players moving by finding things to keep them on their toes every 10 minutes. That's certainly no more monumental a task than finding ways to keep the player from just heading back to the inn because the casters are spent. Right?</p><p></p><p></p><p></p><p>They don't. Their list of spells known is so short that every morning, all their spells are ready. That's how sorcerers work now, of course.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3482733, member: 94"] Well, the spontaneous caster just expends a different spell and refreshes the one he just cast. (Functionally this system lets sorcerers remain the most unchanged, in terms of losses. It's pretty much all gain.) I don't think it's a huge loss for the wizard to only be able to cast each spell once, without opportunity cost; this is very often the default situation in a lot of campaigns: with the notable exception of magic missile. But generally speaking, given the diversity of spells wizards have available, most of them like to be prepared for all sorts of things, so they don't memorize a lot of duplicates. This compromise does [i]force[/i] that decision on the wizard, I admit; however, with an appropriate opportunity cost, even the wizard may have some ability to cast the same spell multiple times, just possibly not in round-to-round rapid succession. Hey, man, I [i]said[/i] I was going to come back to that. Extrapolate what I've already said about spontaneous casters to the cleric's spontaneous healing. He never has to ready cure spells-- he expends any ready spell and it becomes a cure spell. Yeah, see, you do know. Hey! I'm not sure it's clear at all! The context is rebalancing the game to a per encounter format, to keep the game moving and avoid the pitfalls Monte pointed out in that article linked above. In Henry's world, if cure spells are complex, he'll keep the players moving by finding things to keep them on their toes every 10 minutes. That's certainly no more monumental a task than finding ways to keep the player from just heading back to the inn because the casters are spent. Right? They don't. Their list of spells known is so short that every morning, all their spells are ready. That's how sorcerers work now, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Bad Axe Games Hosted Forum
Per-encounter Simple-Complex-Exotic Magic System for d20?
Top