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Per-encounter Simple-Complex-Exotic Magic System for d20?
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<blockquote data-quote="GlassJaw" data-source="post: 3483468" data-attributes="member: 22103"><p>I actually would do just the opposite.</p><p></p><p>This stems from the discussion I had with Wulf about "all the things wrong with the gameplay experience of D&D 3e."</p><p></p><p>This thread addresses what is probably the biggest weakness of D&D: the "day" mechanic (some of the other things I have issue with are treasure "accounting", magic item creation, lack of class customization, etc but those are beyond the scope of this discussion).</p><p></p><p>The per day mechanic is most obvious when you look at spellcaster mechanics but it affects all classes: barbarian rage, cleric turning, wild shape, smite evil, to name a few. I'm saying the per day mechanic needs to be abandoned completely but it definitely needs to be expanded.</p><p></p><p>So back to my original point: The first thing I would do is create a universal mechanic for all "abilities", including spells. I see no reason why a wizard casting fireball can't use the same per encounter mechanic as a paladin using smite evil.</p><p></p><p>To use the Good/Better/Best tiers (or whatever you want to call each level: Good/Better/Best, Simple/Complex/Exotic, Lesser/Minor/Major, etc), I would implement the mechanic in one of two ways:</p><p></p><p>1. Classify each ability/spell as either Good, Better, or Best. </p><p>2. Breakdown each ability into Good, Better, Best effects.</p><p></p><p>The universal mechanic for all the abilities is the frequency that each type of ability/spell can be used. Perhaps a Good (Simple, Lesser, etc) ability can be used an unlimited number of times. A Better/Complex could be used a certain number of times per encounter and a Best/Complex ability a number of times per day.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3483468, member: 22103"] I actually would do just the opposite. This stems from the discussion I had with Wulf about "all the things wrong with the gameplay experience of D&D 3e." This thread addresses what is probably the biggest weakness of D&D: the "day" mechanic (some of the other things I have issue with are treasure "accounting", magic item creation, lack of class customization, etc but those are beyond the scope of this discussion). The per day mechanic is most obvious when you look at spellcaster mechanics but it affects all classes: barbarian rage, cleric turning, wild shape, smite evil, to name a few. I'm saying the per day mechanic needs to be abandoned completely but it definitely needs to be expanded. So back to my original point: The first thing I would do is create a universal mechanic for all "abilities", including spells. I see no reason why a wizard casting fireball can't use the same per encounter mechanic as a paladin using smite evil. To use the Good/Better/Best tiers (or whatever you want to call each level: Good/Better/Best, Simple/Complex/Exotic, Lesser/Minor/Major, etc), I would implement the mechanic in one of two ways: 1. Classify each ability/spell as either Good, Better, or Best. 2. Breakdown each ability into Good, Better, Best effects. The universal mechanic for all the abilities is the frequency that each type of ability/spell can be used. Perhaps a Good (Simple, Lesser, etc) ability can be used an unlimited number of times. A Better/Complex could be used a certain number of times per encounter and a Best/Complex ability a number of times per day. [/QUOTE]
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Per-encounter Simple-Complex-Exotic Magic System for d20?
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