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Per-encounter Simple-Complex-Exotic Magic System for d20?
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<blockquote data-quote="Bloosquig" data-source="post: 3484935" data-attributes="member: 18118"><p>I like this system a lot and will probably use my own spell list to make it work in my campaign I'm glad I saw this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Now for healers if you still want the "wear down" factor to be high you could do some kind of fatigue type effect with healing spells. Say that healing spells heal half the damage like normal and turn the other half healed into subdual damage. (maybe with a con bonus increasing the amount of healing compared to subdual damage). So for example a fighter with a con bonus of 2 gets healed by a spell for 20 hp, 12 of that goes right back into his hp pool and the other 8 becomes subdual. This allows for people to still eventually be worn down while retaining healings usefulness. </p><p></p><p>Plus it increases people fainting and being used as prisoners for dastardly dm plots instead of dying. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Thats my two coppers.</p></blockquote><p></p>
[QUOTE="Bloosquig, post: 3484935, member: 18118"] I like this system a lot and will probably use my own spell list to make it work in my campaign I'm glad I saw this thread. :D Now for healers if you still want the "wear down" factor to be high you could do some kind of fatigue type effect with healing spells. Say that healing spells heal half the damage like normal and turn the other half healed into subdual damage. (maybe with a con bonus increasing the amount of healing compared to subdual damage). So for example a fighter with a con bonus of 2 gets healed by a spell for 20 hp, 12 of that goes right back into his hp pool and the other 8 becomes subdual. This allows for people to still eventually be worn down while retaining healings usefulness. Plus it increases people fainting and being used as prisoners for dastardly dm plots instead of dying. :] Thats my two coppers. [/QUOTE]
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Per-encounter Simple-Complex-Exotic Magic System for d20?
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