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Per Encounter Weapon Powers (PEACH)
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<blockquote data-quote="mlangsdorf" data-source="post: 4444038" data-attributes="member: 48731"><p>== Purpose ==</p><p>One of the attractions mentioned in the D&D4th previews was that choice of weapon was going to matter. Each weapon was going to have a unique and different style, and a spear fighter was going to act much differently than a hammer fighter.</p><p></p><p>In practice, like much of the hype, things were overstated. Fighters, and fighters only, get some powers that have different effects that depend on the weapon (and only at some levels!). Paladins, warlords, and rangers can take a few Paragon level feats that depend on the choice of weapon. Some magical effects can only be attached to a few weapons, though most of the common effects (flaming, frost, vicious) apply to all weapons.</p><p></p><p>These rules are meant to provide a little more distinction in weapon usage.</p><p></p><p>== Mechanics ==</p><p>All characters gain a new encounter power: "Use Weapon/Implement Attack." The effect of this attack depends on the weapon or implement used. This is mechanically similar to Channel Divinity, in that a single encounter power can be used in a variety of ways. </p><p></p><p>Weapon/Implement attacks are meant to be roughly the same power level as an At-Will or a little less than a 1st level encounter power.</p><p></p><p>=== Weapon Powers ===</p><p><strong>Weapon Powers </strong></p><p></p><p> Double Attack - <em>Two Weapon Encounter Power</em> </p><p><em>You bring both your weapons to bear in blaze of strikes.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong>Requirement</strong>: You must be wielding two weapons </p> <p style="margin-left: 20px"><strong>Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong>Attack</strong>: Str-2 vs AC, two attacks </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage per attack </p> <p style="margin-left: 20px"> Increase damage to 2[W] per attack at 21st level. </p> <p style="margin-left: 20px"></p><p>Quick Flurry - <em>Light Blade Encounter Power</em> <em></em></p><p><em> You use your blade's maneuverability to make two quick attacks.</em></p><p><em> </em><p style="margin-left: 20px"><strong>Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a light blade </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC <strong>Hit</strong>: 1[W] damage. Make a secondary attack against the same target. </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. <p style="margin-left: 20px"><strong>Secondary Attack</strong>: Str-2 vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"></p> </p><p>Sweep - <em>Staff Encounter Power</em> <em>You swing your staff low, sweeping your off his feet.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a quarterstaff </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage and the foe is knocked prone </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"></p><p>Spinning Shield - <em>Staff Encounter Power</em> <em></em></p><p><em>You rapidly spin your staff, interposing it between you and your foe.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong>Requirement</strong>: You must be wielding a quarterstaff </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs Will </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: Gain a +1 Power bonus to AC until the start of your next turn. </p> <p style="margin-left: 20px"></p><p>Devastating Chop - <em>Axe encounter Power</em> <em></em></p><p><em>You cleave through your foe with a powerful blow.</em> <p style="margin-left: 20px"><strong>Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong>Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding an axe. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 2[W]+Str damage </p> <p style="margin-left: 20px"> Increase damage to 4[W]+Str at 21st level. </p> <p style="margin-left: 20px"></p><p>Dance of Steel - <em>Heavy Blade encounter Power</em> <em></em></p><p><em>You probe at your opponent's defenses, hoping to land a telling blow.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon, Reliable</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a heavy blade. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Str damage </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Str at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: This power causes a critical hit on a roll of 18-20, or 16-20 at 21st level. </p> <p style="margin-left: 20px"></p><p>Feinting attack - <em>Heavy Blade encounter Power</em> <em></em></p><p><em>You weave a pattern of steel around your foe, preparing him for a powerful follow-up.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a heavy blade. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong>Attack</strong>: Str vs Will </p> <p style="margin-left: 20px"><strong>Hit</strong>: 1[W] damage, and the target grants you combat advantage on the next attack you make before the end of your next turn. </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"></p><p>Wrap-around attack - <em>Flail encounter Power</em> <em></em></p><p><em>You swing the head of your flail past your opponent, then jerk it back into hit him from behind.</em> <p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a flail. </p> <p style="margin-left: 20px"><strong>Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Special</strong>: The target grants you combat advantage for this attack only. </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Str damage </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Str at 21st level. </p> <p style="margin-left: 20px"></p><p>Double bash - <em>Flail encounter Power</em> <em></em></p><p><em>You strike one foe, and then use the rebound to strike another.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong>Requirement</strong>: You must be wielding a flail. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Str damage. Make a secondary attack against a creature adjacent to the target and within your reach. </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Str at 21st level. <p style="margin-left: 20px"><strong>Secondary Attack</strong>: Str-2 vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage </p> <p style="margin-left: 20px">Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"></p> </p><p>Piercing Stab - <em>Spear encounter Power</em> <em></em></p><p><em>You drive your spear deep into your foe's body.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong>Requirement</strong>: You must be wielding a spear. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs Ref </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Str damage. </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Str at 21st level. </p> <p style="margin-left: 20px"></p><p>Ring the Bell - <em>Hammer encounter Power</em> <em></em></p><p><em>You clobber your foe, briefly stunning him.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a hammer. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs Fort </p> <p style="margin-left: 20px"><strong> Hit</strong>: Str damage, and the foe is dazed until the end of your next turn. </p> <p style="margin-left: 20px"> Increase damage to Str and the foe is knocked prone and is dazed until the end of your next turn at 21st level. </p> <p style="margin-left: 20px"></p><p>Impaling Strike - <em>Pick encounter Power</em> <em></em></p><p><em>You swing deep into the target, piercing armor and pinning him in place. He can't move without pulling the pick from deep within his body.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a pick. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Str vs Ref </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Str damage. The target takes an additional 1[W]+Str if it moves on its next turn. </p> <p style="margin-left: 20px"> Increase damage and extra damage to 2[W]+Str at 21st level. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Smash the Armor - <em>Mace encounter Power</em> <em></em></p><p><em>You crush your foe's armor beneath your weapon, making him vulnerable to your allies.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Melee</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a mace. </p> <p style="margin-left: 20px"><strong>Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong>Attack</strong>: Str vs Fort <strong>Hit</strong>: 1[W]+Str damage, and the target has -1 to AC until the start of your next turn. </p> <p style="margin-left: 20px"> Increase damage to 1[W]+Str at 21st level. </p> <p style="margin-left: 20px"></p><p>David against Goliath - <em>Sling encounter Power</em> <em></em></p><p><em>The humble sling is fabled for bringing down the most deadly of foes.</em></p><p><em></em><strong> Encounter</strong> * <strong>Weapon, Reliable</strong> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Ranged</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a sling. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Dex vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Dex damage </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Dex at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: This power causes a critical hit on a roll of 18-20, or 16-20 at 21st level. </p> <p style="margin-left: 20px"></p><p>Loose and Loose Again - <em>Bow Encounter Power</em> </p><p><em>You loose two arrows in quick succession.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Ranged</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a bow </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Dex vs AC <strong>Hit</strong>: 1[W] damage. </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: Make a secondary attack against the same target. </p> <p style="margin-left: 20px"><strong>Secondary Attack</strong>: Dex-2 vs AC </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W] damage </p> <p style="margin-left: 20px"> Increase damage to 2[W] at 21st level. </p> <p style="margin-left: 20px"></p><p>Piercing Shot - <em>Crossbow encounter Power</em> <em></em></p><p><em>A crossbow bolt tears through armor as it isn't there.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Weapon</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Ranged</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a crossbow. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Dex vs Ref </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1[W]+Dex damage. </p> <p style="margin-left: 20px"> Increase damage to 2[W]+Dex at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: This power causes a critical hit on a roll of 19-20, or 18-20 at 21st level. </p> <p style="margin-left: 20px"></p><p>=== Implement Powers ===</p><p>Dominance Pulse - <em>Orb encounter Power</em> <em></em></p><p><em>An orb focuses the will, and can be used to control a foe's movement</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Implement</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Ranged 10</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding an orb. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong>Attack</strong>: Int vs Will </p> <p style="margin-left: 20px"><strong> Hit</strong>: 1d6+Int damage, and you pull the target a number of squares up to your Wisdom modifier. </p> <p style="margin-left: 20px"> Increase damage to 2d6+Int at 21st level. </p> <p style="margin-left: 20px"></p><p>Dire Shroud - <em>Rod encounter Power</em> </p><p><em>A rod is the primary implement of the warlock. It can create a lingering accursed space.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Implement</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Area 1 within 10 squares</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a rod. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Con or Cha vs Will <strong>Hit</strong>: 1d10+Con or Cha damage. </p> <p style="margin-left: 20px"> Increase damage to 2d10+Con or Cha at 21st level. </p> <p style="margin-left: 20px"><strong>Effect</strong>: As a free action, you may place your curse on any enemy that is not cursed and that starts its turn in or enters the target square before the start of your next turn. </p> <p style="margin-left: 20px"><strong> Special</strong>: At first level, choose whether to use Intelligence, Charisma, or Constitution to attack with this power. Once you make that choice, you can't change it later. </p> <p style="margin-left: 20px"></p><p>Shielding Wave - <em>Staff encounter Power</em> <em></em></p><p><em>A staff is the implement of defense. Its defensive energy can also push foes away.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Implement</strong></p> <p style="margin-left: 20px"><strong>Standard Action</strong> * <strong>Close Burst 2</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a staff. </p> <p style="margin-left: 20px"><strong>Target</strong>: One creature in the blast. </p> <p style="margin-left: 20px"><strong> Attack</strong>: Int vs Fort </p> <p style="margin-left: 20px"><strong> Hit</strong>: 2d4+Int damage, and you push the target a number of squares up to your Wisdom modifier. </p> <p style="margin-left: 20px"> Increase damage to 4d4+Int at 21st level. </p> <p style="margin-left: 20px"><strong> Effect</strong>: You gain a +1 to AC until the start of your next turn. </p> <p style="margin-left: 20px"></p><p>Energy bolt - <em>Wand encounter Power</em> <em></em></p><p><em>A wand is the implement of accuracy. A single bolt of energy at range, properly delivered, can change the course of battle.</em><p style="margin-left: 20px"><strong> Encounter</strong> * <strong>Implement</strong></p> <p style="margin-left: 20px"><strong> Standard Action</strong> * <strong>Ranged 20</strong></p> <p style="margin-left: 20px"><strong> Requirement</strong>: You must be wielding a wand. </p> <p style="margin-left: 20px"><strong> Target</strong>: One Creature </p> <p style="margin-left: 20px"><strong> Attack</strong>: Int, Cha, or Con vs Ref <strong>Hit</strong>: 1d8+ Int, Cha, or Con damage. </p> <p style="margin-left: 20px"> Increase damage to 2d8+ Int, Cha, or Con at 21st level. </p> <p style="margin-left: 20px"><strong> Special</strong>: At first level, choose whether to use Intelligence, Charisma, or Constitution to attack with this power. Once you make that choice, you can't change it later.</p></blockquote><p></p>
[QUOTE="mlangsdorf, post: 4444038, member: 48731"] == Purpose == One of the attractions mentioned in the D&D4th previews was that choice of weapon was going to matter. Each weapon was going to have a unique and different style, and a spear fighter was going to act much differently than a hammer fighter. In practice, like much of the hype, things were overstated. Fighters, and fighters only, get some powers that have different effects that depend on the weapon (and only at some levels!). Paladins, warlords, and rangers can take a few Paragon level feats that depend on the choice of weapon. Some magical effects can only be attached to a few weapons, though most of the common effects (flaming, frost, vicious) apply to all weapons. These rules are meant to provide a little more distinction in weapon usage. == Mechanics == All characters gain a new encounter power: "Use Weapon/Implement Attack." The effect of this attack depends on the weapon or implement used. This is mechanically similar to Channel Divinity, in that a single encounter power can be used in a variety of ways. Weapon/Implement attacks are meant to be roughly the same power level as an At-Will or a little less than a 1st level encounter power. === Weapon Powers === [B]Weapon Powers [/B] Double Attack - [I]Two Weapon Encounter Power[/I] [I]You bring both your weapons to bear in blaze of strikes.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B]Requirement[/B]: You must be wielding two weapons [B]Target[/B]: One Creature [B]Attack[/B]: Str-2 vs AC, two attacks [B] Hit[/B]: 1[W] damage per attack Increase damage to 2[W] per attack at 21st level. [/INDENT] Quick Flurry - [I]Light Blade Encounter Power[/I] [I] You use your blade's maneuverability to make two quick attacks. [/I][INDENT][B]Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a light blade [B] Target[/B]: One Creature [B] Attack[/B]: Str vs AC [B]Hit[/B]: 1[W] damage. Make a secondary attack against the same target. Increase damage to 2[W] at 21st level. [INDENT][B]Secondary Attack[/B]: Str-2 vs AC [B] Hit[/B]: 1[W] damage Increase damage to 2[W] at 21st level. [/INDENT][/INDENT] Sweep - [I]Staff Encounter Power[/I] [I]You swing your staff low, sweeping your off his feet.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a quarterstaff [B] Target[/B]: One Creature [B] Attack[/B]: Str vs AC [B] Hit[/B]: 1[W] damage and the foe is knocked prone Increase damage to 2[W] at 21st level. [/INDENT] Spinning Shield - [I]Staff Encounter Power[/I] [I] You rapidly spin your staff, interposing it between you and your foe.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B]Requirement[/B]: You must be wielding a quarterstaff [B] Target[/B]: One Creature [B] Attack[/B]: Str vs Will [B] Hit[/B]: 1[W] damage Increase damage to 2[W] at 21st level. [B] Effect[/B]: Gain a +1 Power bonus to AC until the start of your next turn. [/INDENT] Devastating Chop - [I]Axe encounter Power[/I] [I] You cleave through your foe with a powerful blow.[/I] [INDENT][B]Encounter[/B] * [B]Weapon[/B] [B]Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding an axe. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs AC [B] Hit[/B]: 2[W]+Str damage Increase damage to 4[W]+Str at 21st level. [/INDENT] Dance of Steel - [I]Heavy Blade encounter Power[/I] [I] You probe at your opponent's defenses, hoping to land a telling blow.[/I][INDENT][B] Encounter[/B] * [B]Weapon, Reliable[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a heavy blade. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs AC [B] Hit[/B]: 1[W]+Str damage Increase damage to 2[W]+Str at 21st level. [B] Effect[/B]: This power causes a critical hit on a roll of 18-20, or 16-20 at 21st level. [/INDENT] Feinting attack - [I]Heavy Blade encounter Power[/I] [I] You weave a pattern of steel around your foe, preparing him for a powerful follow-up.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a heavy blade. [B] Target[/B]: One Creature [B]Attack[/B]: Str vs Will [B]Hit[/B]: 1[W] damage, and the target grants you combat advantage on the next attack you make before the end of your next turn. Increase damage to 2[W] at 21st level. [/INDENT] Wrap-around attack - [I]Flail encounter Power[/I] [I] You swing the head of your flail past your opponent, then jerk it back into hit him from behind.[/I] [INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a flail. [B]Target[/B]: One Creature [B] Special[/B]: The target grants you combat advantage for this attack only. [B] Attack[/B]: Str vs AC [B] Hit[/B]: 1[W]+Str damage Increase damage to 2[W]+Str at 21st level. [/INDENT] Double bash - [I]Flail encounter Power[/I] [I] You strike one foe, and then use the rebound to strike another.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B]Requirement[/B]: You must be wielding a flail. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs AC [B] Hit[/B]: 1[W]+Str damage. Make a secondary attack against a creature adjacent to the target and within your reach. Increase damage to 2[W]+Str at 21st level. [INDENT][B]Secondary Attack[/B]: Str-2 vs AC [B] Hit[/B]: 1[W] damage Increase damage to 2[W] at 21st level. [/INDENT][/INDENT] Piercing Stab - [I]Spear encounter Power[/I] [I] You drive your spear deep into your foe's body.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B]Requirement[/B]: You must be wielding a spear. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs Ref [B] Hit[/B]: 1[W]+Str damage. Increase damage to 2[W]+Str at 21st level. [/INDENT] Ring the Bell - [I]Hammer encounter Power[/I] [I] You clobber your foe, briefly stunning him.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a hammer. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs Fort [B] Hit[/B]: Str damage, and the foe is dazed until the end of your next turn. Increase damage to Str and the foe is knocked prone and is dazed until the end of your next turn at 21st level. [/INDENT] Impaling Strike - [I]Pick encounter Power[/I] [I] You swing deep into the target, piercing armor and pinning him in place. He can't move without pulling the pick from deep within his body.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a pick. [B] Target[/B]: One Creature [B] Attack[/B]: Str vs Ref [B] Hit[/B]: 1[W]+Str damage. The target takes an additional 1[W]+Str if it moves on its next turn. Increase damage and extra damage to 2[W]+Str at 21st level. [/INDENT] Smash the Armor - [I]Mace encounter Power[/I] [I] You crush your foe's armor beneath your weapon, making him vulnerable to your allies.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Melee[/B] [B] Requirement[/B]: You must be wielding a mace. [B]Target[/B]: One Creature [B]Attack[/B]: Str vs Fort [B]Hit[/B]: 1[W]+Str damage, and the target has -1 to AC until the start of your next turn. Increase damage to 1[W]+Str at 21st level. [/INDENT] David against Goliath - [I]Sling encounter Power[/I] [I] The humble sling is fabled for bringing down the most deadly of foes. [/I][B] Encounter[/B] * [B]Weapon, Reliable[/B] [INDENT][B] Standard Action[/B] * [B]Ranged[/B] [B] Requirement[/B]: You must be wielding a sling. [B] Target[/B]: One Creature [B] Attack[/B]: Dex vs AC [B] Hit[/B]: 1[W]+Dex damage Increase damage to 2[W]+Dex at 21st level. [B] Effect[/B]: This power causes a critical hit on a roll of 18-20, or 16-20 at 21st level. [/INDENT] Loose and Loose Again - [I]Bow Encounter Power[/I] [I]You loose two arrows in quick succession.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Ranged[/B] [B] Requirement[/B]: You must be wielding a bow [B] Target[/B]: One Creature [B] Attack[/B]: Dex vs AC [B]Hit[/B]: 1[W] damage. Increase damage to 2[W] at 21st level. [B] Effect[/B]: Make a secondary attack against the same target. [B]Secondary Attack[/B]: Dex-2 vs AC [B] Hit[/B]: 1[W] damage Increase damage to 2[W] at 21st level. [/INDENT] Piercing Shot - [I]Crossbow encounter Power[/I] [I] A crossbow bolt tears through armor as it isn't there.[/I][INDENT][B] Encounter[/B] * [B]Weapon[/B] [B] Standard Action[/B] * [B]Ranged[/B] [B] Requirement[/B]: You must be wielding a crossbow. [B] Target[/B]: One Creature [B] Attack[/B]: Dex vs Ref [B] Hit[/B]: 1[W]+Dex damage. Increase damage to 2[W]+Dex at 21st level. [B] Effect[/B]: This power causes a critical hit on a roll of 19-20, or 18-20 at 21st level. [/INDENT]=== Implement Powers === Dominance Pulse - [I]Orb encounter Power[/I] [I] An orb focuses the will, and can be used to control a foe's movement[/I][INDENT][B] Encounter[/B] * [B]Implement[/B] [B] Standard Action[/B] * [B]Ranged 10[/B] [B] Requirement[/B]: You must be wielding an orb. [B] Target[/B]: One Creature [B]Attack[/B]: Int vs Will [B] Hit[/B]: 1d6+Int damage, and you pull the target a number of squares up to your Wisdom modifier. Increase damage to 2d6+Int at 21st level. [/INDENT] Dire Shroud - [I]Rod encounter Power[/I] [I]A rod is the primary implement of the warlock. It can create a lingering accursed space.[/I][INDENT][B] Encounter[/B] * [B]Implement[/B] [B] Standard Action[/B] * [B]Area 1 within 10 squares[/B] [B] Requirement[/B]: You must be wielding a rod. [B] Target[/B]: One Creature [B] Attack[/B]: Con or Cha vs Will [B]Hit[/B]: 1d10+Con or Cha damage. Increase damage to 2d10+Con or Cha at 21st level. [B]Effect[/B]: As a free action, you may place your curse on any enemy that is not cursed and that starts its turn in or enters the target square before the start of your next turn. [B] Special[/B]: At first level, choose whether to use Intelligence, Charisma, or Constitution to attack with this power. Once you make that choice, you can't change it later. [/INDENT] Shielding Wave - [I]Staff encounter Power[/I] [I] A staff is the implement of defense. Its defensive energy can also push foes away.[/I][INDENT][B] Encounter[/B] * [B]Implement[/B] [B]Standard Action[/B] * [B]Close Burst 2[/B] [B] Requirement[/B]: You must be wielding a staff. [B]Target[/B]: One creature in the blast. [B] Attack[/B]: Int vs Fort [B] Hit[/B]: 2d4+Int damage, and you push the target a number of squares up to your Wisdom modifier. Increase damage to 4d4+Int at 21st level. [B] Effect[/B]: You gain a +1 to AC until the start of your next turn. [/INDENT] Energy bolt - [I]Wand encounter Power[/I] [I] A wand is the implement of accuracy. A single bolt of energy at range, properly delivered, can change the course of battle.[/I][INDENT][B] Encounter[/B] * [B]Implement[/B] [B] Standard Action[/B] * [B]Ranged 20[/B] [B] Requirement[/B]: You must be wielding a wand. [B] Target[/B]: One Creature [B] Attack[/B]: Int, Cha, or Con vs Ref [B]Hit[/B]: 1d8+ Int, Cha, or Con damage. Increase damage to 2d8+ Int, Cha, or Con at 21st level. [B] Special[/B]: At first level, choose whether to use Intelligence, Charisma, or Constitution to attack with this power. Once you make that choice, you can't change it later.[/INDENT] [/QUOTE]
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