Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Per Encounter Weapon Powers (PEACH)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alex319" data-source="post: 4444260" data-attributes="member: 45678"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This is strictly weaker than the Ranger at-will Twin Strike.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As is this one.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Possibly too good - this is almost as good as the 1st-level fighter encounter power Spinning Sweep. Maybe make it so it's just strength mod to damage, not 1[W].</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">About as good as an at-will - again compare to Piercing Strike. This is vs. will, which is rare for weapons, possibly making it slightly more powerful, but not too much.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you want these powers to be as good as at-wills, this is WAY too powerful. This is almost as powerful as the level 1 fighter encounter powers Covering Attack and Steel Serpent Strike, and gets far more powerful even that that at epic tier. If the idea is to have a "powerful blow" power, maybe make it 1[W]+Str+Con (compare to Sly Flourish) or use an effect similar to cleave.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Definitely too good, especially once you get to higher levels and have lots of extra effects that can trigger on criticals. There are very few powers and abilities that normally increase critical ranges, and these are usually very high level. Plus this is Reliable, so you can keep trying until you hit.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Probably not too bad, because the only class that is really focused on combat advantage is rogues, and they won't be using heavy blades that much.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This seems about right. It's essentially +2 to attack over a basic attack, which is about in line with what other at-wills give you over a basic attack.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">About right - again compare to Twin Strike (this is better because you get +Str on the initial attack, but worse because your second attack is at -2, and you only get it if you hit the first one.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Exactly the same as the rogue at-will Piercing Strike, so it's the power level you want.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The first part is okay, but the addition of the knocked prone effect at 21st level is not good. In general, the only things that should scale with level are damage and hit point based effects. "Level-scaling" the secondary effect is unnecessary, because dazing an enemy is already more valuable (in hit point terms) at higher levels than lower levels (since higher level monsters do more damage, so each action prevented is worth more, and you do more damage so the combat advantage is worth more, etc.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Overpowered in comparison to an at-will: it is like Piercing Strike except with a (quite good) auxiliary secondary effect.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Again, just like Piercing Strike (attacking a non-AC defense) but with an extra power (although not a very good one). You might want to up the AC penalty to -2 but make the attack target AC instead of fort.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Again, see my comments on Dance of Steel. Also, the power does not fit with the flavor text because the flavor text implies that it's better against "the most deadly of foes." Maybe have some sort of power that increases the damage or provides a secondary effect against Large or larger creatures.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Strictly worse than Twin Strike.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Strictly more powerful than Piercing Strike, and also see my comments earlier about increasing critical ranges.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Probably about right - compare Thunderwave and Ray of Frost.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">First of all, I can't tell whether or not you want Int to be usable for attacks - you say so in the "Special" line but it is not mentioned as an option in the "Attack" or "Hit" lines. Second, this seems much more powerful than an at-will (compare Scorching Burst, which has 1d6+int damage in a burst 1 area and no secondary effects.) Also, does the "target square" mentioned in the effect line refer to just the origin square of the burst or the entire 3x3 area?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Probably about right - again compare to Thunderwave (this has slightly more damage and a secondary effect, but only targets a single target). Also change "one creature in the blast" to "one creature in burst."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>About right - compare to Magic Missile.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4444260, member: 45678"] [INDENT] This is strictly weaker than the Ranger at-will Twin Strike. [/INDENT][INDENT][INDENT] As is this one. [/INDENT][/INDENT][INDENT] Possibly too good - this is almost as good as the 1st-level fighter encounter power Spinning Sweep. Maybe make it so it's just strength mod to damage, not 1[W]. [/INDENT][INDENT] About as good as an at-will - again compare to Piercing Strike. This is vs. will, which is rare for weapons, possibly making it slightly more powerful, but not too much. [/INDENT][INDENT] If you want these powers to be as good as at-wills, this is WAY too powerful. This is almost as powerful as the level 1 fighter encounter powers Covering Attack and Steel Serpent Strike, and gets far more powerful even that that at epic tier. If the idea is to have a "powerful blow" power, maybe make it 1[W]+Str+Con (compare to Sly Flourish) or use an effect similar to cleave. [/INDENT][INDENT] Definitely too good, especially once you get to higher levels and have lots of extra effects that can trigger on criticals. There are very few powers and abilities that normally increase critical ranges, and these are usually very high level. Plus this is Reliable, so you can keep trying until you hit. [/INDENT][INDENT] Probably not too bad, because the only class that is really focused on combat advantage is rogues, and they won't be using heavy blades that much. [/INDENT][INDENT] This seems about right. It's essentially +2 to attack over a basic attack, which is about in line with what other at-wills give you over a basic attack. [/INDENT][INDENT][INDENT] About right - again compare to Twin Strike (this is better because you get +Str on the initial attack, but worse because your second attack is at -2, and you only get it if you hit the first one.) [/INDENT][/INDENT][INDENT] Exactly the same as the rogue at-will Piercing Strike, so it's the power level you want. [/INDENT][INDENT] The first part is okay, but the addition of the knocked prone effect at 21st level is not good. In general, the only things that should scale with level are damage and hit point based effects. "Level-scaling" the secondary effect is unnecessary, because dazing an enemy is already more valuable (in hit point terms) at higher levels than lower levels (since higher level monsters do more damage, so each action prevented is worth more, and you do more damage so the combat advantage is worth more, etc.) [/INDENT][INDENT] Overpowered in comparison to an at-will: it is like Piercing Strike except with a (quite good) auxiliary secondary effect. [/INDENT][INDENT] Again, just like Piercing Strike (attacking a non-AC defense) but with an extra power (although not a very good one). You might want to up the AC penalty to -2 but make the attack target AC instead of fort. [/INDENT][INDENT] Again, see my comments on Dance of Steel. Also, the power does not fit with the flavor text because the flavor text implies that it's better against "the most deadly of foes." Maybe have some sort of power that increases the damage or provides a secondary effect against Large or larger creatures. [/INDENT][INDENT] Strictly worse than Twin Strike. [/INDENT][INDENT] Strictly more powerful than Piercing Strike, and also see my comments earlier about increasing critical ranges. [/INDENT][INDENT] Probably about right - compare Thunderwave and Ray of Frost. [/INDENT][INDENT] First of all, I can't tell whether or not you want Int to be usable for attacks - you say so in the "Special" line but it is not mentioned as an option in the "Attack" or "Hit" lines. Second, this seems much more powerful than an at-will (compare Scorching Burst, which has 1d6+int damage in a burst 1 area and no secondary effects.) Also, does the "target square" mentioned in the effect line refer to just the origin square of the burst or the entire 3x3 area? [/INDENT][INDENT] Probably about right - again compare to Thunderwave (this has slightly more damage and a secondary effect, but only targets a single target). Also change "one creature in the blast" to "one creature in burst." [/INDENT]About right - compare to Magic Missile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Per Encounter Weapon Powers (PEACH)
Top