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General Tabletop Discussion
*Dungeons & Dragons
Per Encounter Weapon Powers (PEACH)
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<blockquote data-quote="mlangsdorf" data-source="post: 4444551" data-attributes="member: 48731"><p>Thanks for the detailed comments!</p><p></p><p>It's intended to be worse than Twin Strike, but better than a basic attack for people with two weapons who aren't rangers.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Any suggestions? Twin Strike is a very good power, so it's hard to come up with similar powers that aren't weaker or identical.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Staff's suck. They're terrible weapons, mostly used by low strength characters. If a Fighter wants to carry around a staff to get an extra Spinning Sweep once per combat, I'm really not heartbroken.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Thanks! I wanted axes to be powerful, but I couldn't think of something good. Adding Con is perfect!</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Paladin's get Thunder Smite, which this is similar to, at 7th level. Hmmm. I should reduce the critical ranges to 19-20 and 18-20.</p><p></p><p>The reliable keyword doesn't help get a critical, just a hit. If this power isn't reliable, it's not really better than a basic attack 80+% of the time.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Then how should it scale at higher levels? Make it scale up to 1[W]+Str?<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Picks are terrible weapons and the gods hate them. I guess reducing the extra damage to Str would make it more in line with the appropriate power level.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Fortitude is the worst non-AC defense to target, and this context might be more of a penalty than a boon. Again, maces are weak and having a couple of powers as good as the better range of At-Wills is acceptable.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>Crossbows are iffy weapons for everyone except rogues. I do need to tone down the critical ranges.<p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>The Special line was a cut and paste error from the Wand description. Rods are Warlock only and should use Constitution or Charisma.</p><p></p><p>You completely misread the range line. Area 1 square in 10 squares is the same as the Wizard's Cloud of Daggers - a single square. This Power gives the Warlock the ability to potential mark several people, but he might have to give up his Curse Damage to do so (if he uses it on an Uncursed target). It also gives him an area effect, useful against swarms and the like. But it's a small area effect, keeping with the Warlock's striker roll. It's really similar to Eldritch Blast only a bit more specialized.</p></blockquote><p></p>
[QUOTE="mlangsdorf, post: 4444551, member: 48731"] Thanks for the detailed comments! It's intended to be worse than Twin Strike, but better than a basic attack for people with two weapons who aren't rangers.[INDENT] [/INDENT]Any suggestions? Twin Strike is a very good power, so it's hard to come up with similar powers that aren't weaker or identical.[INDENT] [/INDENT]Staff's suck. They're terrible weapons, mostly used by low strength characters. If a Fighter wants to carry around a staff to get an extra Spinning Sweep once per combat, I'm really not heartbroken.[INDENT] [/INDENT]Thanks! I wanted axes to be powerful, but I couldn't think of something good. Adding Con is perfect! [INDENT] [/INDENT]Paladin's get Thunder Smite, which this is similar to, at 7th level. Hmmm. I should reduce the critical ranges to 19-20 and 18-20. The reliable keyword doesn't help get a critical, just a hit. If this power isn't reliable, it's not really better than a basic attack 80+% of the time. [INDENT] [/INDENT]Then how should it scale at higher levels? Make it scale up to 1[W]+Str?[INDENT] [/INDENT]Picks are terrible weapons and the gods hate them. I guess reducing the extra damage to Str would make it more in line with the appropriate power level.[INDENT] [/INDENT]Fortitude is the worst non-AC defense to target, and this context might be more of a penalty than a boon. Again, maces are weak and having a couple of powers as good as the better range of At-Wills is acceptable.[INDENT] [/INDENT]Crossbows are iffy weapons for everyone except rogues. I do need to tone down the critical ranges.[INDENT] [/INDENT]The Special line was a cut and paste error from the Wand description. Rods are Warlock only and should use Constitution or Charisma. You completely misread the range line. Area 1 square in 10 squares is the same as the Wizard's Cloud of Daggers - a single square. This Power gives the Warlock the ability to potential mark several people, but he might have to give up his Curse Damage to do so (if he uses it on an Uncursed target). It also gives him an area effect, useful against swarms and the like. But it's a small area effect, keeping with the Warlock's striker roll. It's really similar to Eldritch Blast only a bit more specialized. [/QUOTE]
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