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General Tabletop Discussion
*TTRPGs General
Percentile Systems? Just Say No!
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<blockquote data-quote="Nagol" data-source="post: 6133604" data-attributes="member: 23935"><p>It's not so much whether a particular shot might receive a -17 instead of a -16; you'll note most percentile systems use 5 and 10 point adjustments to ease math at the table. </p><p></p><p>One of the values of a percentile system is character growth is slowed. It allows a player to take action to progress a character and makes those adjustments quite small so many of them can be had. And there will be times when the 46 rolled hit, but would have missed without the last improvement.</p><p></p><p>Further, there are percentile systems where the determination is either not pass/fail or the roll is used to approximate a bell curve probability. The extra granularity lends itself to a larger set of potential outcomes with a single roll.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6133604, member: 23935"] It's not so much whether a particular shot might receive a -17 instead of a -16; you'll note most percentile systems use 5 and 10 point adjustments to ease math at the table. One of the values of a percentile system is character growth is slowed. It allows a player to take action to progress a character and makes those adjustments quite small so many of them can be had. And there will be times when the 46 rolled hit, but would have missed without the last improvement. Further, there are percentile systems where the determination is either not pass/fail or the roll is used to approximate a bell curve probability. The extra granularity lends itself to a larger set of potential outcomes with a single roll. [/QUOTE]
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