Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Percentile Systems? Just Say No!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dethklok" data-source="post: 6133742" data-attributes="member: 6746469"><p>I agree wholeheartedly! I also think percentiles would be ideal for <em>Paranoia</em> - the false precision would not be a disadvantage, but rather an evocative reflection of life in the psychotically bureaucratic Alpha Complex.</p><p></p><p></p><p></p><p>This is my point. If you like step sizes of 5%, you don't want d100. You want d20. Because d20 allows you to manipulate numbers like "13," and "+5," while percentile systems give you numbers like "87" and "+25."</p><p></p><p></p><p>No. Character growth can be set to any rate, including frustratingly slow <em>or even zero</em>, in a game that uses dice of any size.</p><p></p><p></p><p>I see! Then I have a question for you: Would you rather give your child five dollars allowance at the end of the week, or, would you rather pay out 1 cent every 20 minutes?</p><p></p><p> </p><p>Yes. And there would also be times when the imperfections in the dice rolled will skew the chances for rolling under <em>vs.</em> above 46 will be greater than 5%.</p><p></p><p></p><p>Please explain how d100 is used to approximate a Gaussian distribution, and why this would be preferable to generating a Gaussian distribution using 3dX.</p><p></p><p></p><p>That there are other complaints about RQ does nothing to change the fact that RQ would be much better always treating the ones die as a 0, or, (for those who can't live without pushing the upper limit on what one might be able to squint and <em>pretend</em> is genuine rather than false precision), with all values divided by 5 and then converted to d20.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6133742, member: 6746469"] I agree wholeheartedly! I also think percentiles would be ideal for [I]Paranoia[/I] - the false precision would not be a disadvantage, but rather an evocative reflection of life in the psychotically bureaucratic Alpha Complex. This is my point. If you like step sizes of 5%, you don't want d100. You want d20. Because d20 allows you to manipulate numbers like "13," and "+5," while percentile systems give you numbers like "87" and "+25." No. Character growth can be set to any rate, including frustratingly slow [I]or even zero[/I], in a game that uses dice of any size. I see! Then I have a question for you: Would you rather give your child five dollars allowance at the end of the week, or, would you rather pay out 1 cent every 20 minutes? Yes. And there would also be times when the imperfections in the dice rolled will skew the chances for rolling under [I]vs.[/I] above 46 will be greater than 5%. Please explain how d100 is used to approximate a Gaussian distribution, and why this would be preferable to generating a Gaussian distribution using 3dX. That there are other complaints about RQ does nothing to change the fact that RQ would be much better always treating the ones die as a 0, or, (for those who can't live without pushing the upper limit on what one might be able to squint and [I]pretend[/I] is genuine rather than false precision), with all values divided by 5 and then converted to d20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Percentile Systems? Just Say No!
Top