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Percentile Systems? Just Say No!
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<blockquote data-quote="Dethklok" data-source="post: 6134698" data-attributes="member: 6746469"><p>Of course the post was true. My argument was that it was irrelevant. If you want to address my argument, well, that could be fun!</p><p></p><p> </p><p>Neither am I - the system I like defaults to d6 minus d6. But I tend to go for what I think I might actually be able to win; people who love d100 might be convinced to drop to d20, but probably not lower.</p><p></p><p>From one perspective, though, the existence of the d20 system is the real evidence for the inferiority of the percentile system. Because to a certain extent XdY systems really are "apples and oranges" away from 1d100 systems, but the comparison between d20 and d100 is direct: with rare exceptions, d20 is simply and straightforwardly better.</p><p></p><p></p><p>Yeah, that's easy to understand. You don't find the need to add those dice together cumbersome, though? I'm not trying to insist that it is, but I've had people (adolescents in highschool) balk at basic addition and subtraction of single digit numbers in my games. Have you ever gamed with kids, or (especially) teenage girls?</p><p></p><p></p><p>Well, things can be handled that way in any dice system (though I'll grant that you really do want that sigmoidal curve to make it work well). Let me ask you, have you ever tried d6 minus d6?</p><p></p><p></p><p>Eh? Why not 3d6 again? The average is 10.5, as with 1d20. Or was the reduced standard deviation of 3d6 too much?</p><p></p><p> </p><p></p><p>Aha! But I took care when I wrote "1d2," as in, <em>one and only one</em> d2. Prince valiant has you flipping multiple coins with any action in a way that regularly looks more like 4d2. Prince Valiant's a fine game.</p><p></p><p>As an aside, can anyone think of an RPG that genuinely uses 1d2 or 1d3 only?</p><p></p><p></p><p>Do you have any experience sparring? In dueling (with or without a shield), the limbs are far more commonly hit than the torso.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6134698, member: 6746469"] Of course the post was true. My argument was that it was irrelevant. If you want to address my argument, well, that could be fun! Neither am I - the system I like defaults to d6 minus d6. But I tend to go for what I think I might actually be able to win; people who love d100 might be convinced to drop to d20, but probably not lower. From one perspective, though, the existence of the d20 system is the real evidence for the inferiority of the percentile system. Because to a certain extent XdY systems really are "apples and oranges" away from 1d100 systems, but the comparison between d20 and d100 is direct: with rare exceptions, d20 is simply and straightforwardly better. Yeah, that's easy to understand. You don't find the need to add those dice together cumbersome, though? I'm not trying to insist that it is, but I've had people (adolescents in highschool) balk at basic addition and subtraction of single digit numbers in my games. Have you ever gamed with kids, or (especially) teenage girls? Well, things can be handled that way in any dice system (though I'll grant that you really do want that sigmoidal curve to make it work well). Let me ask you, have you ever tried d6 minus d6? Eh? Why not 3d6 again? The average is 10.5, as with 1d20. Or was the reduced standard deviation of 3d6 too much? Aha! But I took care when I wrote "1d2," as in, [I]one and only one[/I] d2. Prince valiant has you flipping multiple coins with any action in a way that regularly looks more like 4d2. Prince Valiant's a fine game. As an aside, can anyone think of an RPG that genuinely uses 1d2 or 1d3 only? Do you have any experience sparring? In dueling (with or without a shield), the limbs are far more commonly hit than the torso. [/QUOTE]
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