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<blockquote data-quote="Argyle King" data-source="post: 6135114" data-attributes="member: 58416"><p>I don't find it difficult to add three dice together at all; especially when each individual die can only generate numbers from one to six. I have two small children (aged 5 and 6) who I sometimes use rpgs to help teach numbers, reading, and etc too; they don't seem to have a problem with it either. Granted, they're slower at it than I am, but that's understandable considering differences in age and experience. I'm sure it also helps that most board games I'm familiar with used d6s; I never had a problem counting dice when playing Yahtzee and it uses 5d6.</p><p></p><p></p><p>I wouldn't say I have experience with "sparring" in the sense you seem to be using the word. However, I do have combat experience. From my experience, it tends to be more difficult to put a bullet in the skull than it is to put one center mass. In melee, most of my experience is with grappling, but -against a skilled opponent who has no qualms about striking back- it is usually tougher to tie up a limb than it is to scissor the body or mount. From the perspective of gameplay, I also feel that making high value targets more difficult to strike makes sense as well; in GURPS, a hit to the head is very often a fight ending event, and a solid strike to the vitals tends to be lethal.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6135114, member: 58416"] I don't find it difficult to add three dice together at all; especially when each individual die can only generate numbers from one to six. I have two small children (aged 5 and 6) who I sometimes use rpgs to help teach numbers, reading, and etc too; they don't seem to have a problem with it either. Granted, they're slower at it than I am, but that's understandable considering differences in age and experience. I'm sure it also helps that most board games I'm familiar with used d6s; I never had a problem counting dice when playing Yahtzee and it uses 5d6. I wouldn't say I have experience with "sparring" in the sense you seem to be using the word. However, I do have combat experience. From my experience, it tends to be more difficult to put a bullet in the skull than it is to put one center mass. In melee, most of my experience is with grappling, but -against a skilled opponent who has no qualms about striking back- it is usually tougher to tie up a limb than it is to scissor the body or mount. From the perspective of gameplay, I also feel that making high value targets more difficult to strike makes sense as well; in GURPS, a hit to the head is very often a fight ending event, and a solid strike to the vitals tends to be lethal. [/QUOTE]
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