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<blockquote data-quote="Dethklok" data-source="post: 6135963" data-attributes="member: 6746469"><p>Ugh - I'm posting from the same computer as Elysia and accidentally posted from her account. This is what I get for posting so late at night!</p><p></p><p></p><p> By this reasoning, a dGoogol system is every bit as good as a d10 system. Do you think that the requirement that one carry, count out, roll, and then write out the results for <em>one hundred</em> d10's makes this dGoogol system merely subjectively bad? And, if so, can you find us one single person who would actually find such a system not only fun but <em>preferable</em> to other systems? </p><p> </p><p> </p><p> </p><p> In a game with as few as ten skills which max out as low as 10, it would take a <em>hundred</em> sessions to max out all of those skills. Further given a mechanic something like RuneQuest uses, one could be given only a skill <em>roll</em> to increase a skill, which would then double the amount of sessions required to max out these skills, all without the need to resort to XP. When you consider that most rpgs have much, much larger skillsets, this cannot be a significant problem even for a system that restricted itself to d10's, let alone d20. Knowing this, it should be easy to understand why, in my experience with the 2d6 games I always play with, none of us have never come close to maxing anything out.</p><p> </p><p> </p><p> Yes, I understand. Do you also think that all designs for bridges are equally good. Or, are all possible temperatures are equally good for cooking a souffle? Or do you think that all coding styles are equally good for computer programs? There is a reason that chefs, civil engineers, and computer programmers go to school for years to develop the ability to produce code, bridges, and food - all designs, styles, and kinds are not equally good.</p><p> </p><p> </p><p> Really? Because the best answer for "what is the integral of 4x with respect to x" is "2x^2 plus an arbitrary constant of integration," with "2x^2" being less good, and all other answers being bad.</p><p> </p><p> </p><p> Oh thank goodness. Please tell me you know how maths work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p> Yikes. Wouldn't this be more a question for the social sciences? Because even though there is an objective component to the debate, there are definitely subjective elements as well. You might be able to model them as noise or something, but they would probably interact with the different levels of granularity in predictable ways - no one wants to roll d36, even though numbers would be generated exactly the same way as d100: (1d6-1) * 6 + 1d6. And few people like d12 or d4 systems because the d12 and d4 always rolled awkwardly. If it mattered, I might be able to come up with an equation that measured only the value of a system with respect to granularity and mathematical inconvenience... but even there I could easily be accused of weighting things specifically so that the d100 came out badly.</p><p></p><p></p><p>Not at all! Without these kinds of musings the thread would consist of nothing other than disgruntled posters pinching the bridges of their noses and wondering why they spend so much time arguing on the internet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(I didn't see your post when I wrote this response, but I'll give a better answer after other posters have had a chance.)</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6135963, member: 6746469"] Ugh - I'm posting from the same computer as Elysia and accidentally posted from her account. This is what I get for posting so late at night! By this reasoning, a dGoogol system is every bit as good as a d10 system. Do you think that the requirement that one carry, count out, roll, and then write out the results for [I]one hundred[/I] d10's makes this dGoogol system merely subjectively bad? And, if so, can you find us one single person who would actually find such a system not only fun but [I]preferable[/I] to other systems? In a game with as few as ten skills which max out as low as 10, it would take a [I]hundred[/I] sessions to max out all of those skills. Further given a mechanic something like RuneQuest uses, one could be given only a skill [I]roll[/I] to increase a skill, which would then double the amount of sessions required to max out these skills, all without the need to resort to XP. When you consider that most rpgs have much, much larger skillsets, this cannot be a significant problem even for a system that restricted itself to d10's, let alone d20. Knowing this, it should be easy to understand why, in my experience with the 2d6 games I always play with, none of us have never come close to maxing anything out. Yes, I understand. Do you also think that all designs for bridges are equally good. Or, are all possible temperatures are equally good for cooking a souffle? Or do you think that all coding styles are equally good for computer programs? There is a reason that chefs, civil engineers, and computer programmers go to school for years to develop the ability to produce code, bridges, and food - all designs, styles, and kinds are not equally good. Really? Because the best answer for "what is the integral of 4x with respect to x" is "2x^2 plus an arbitrary constant of integration," with "2x^2" being less good, and all other answers being bad. Oh thank goodness. Please tell me you know how maths work! ;) Yikes. Wouldn't this be more a question for the social sciences? Because even though there is an objective component to the debate, there are definitely subjective elements as well. You might be able to model them as noise or something, but they would probably interact with the different levels of granularity in predictable ways - no one wants to roll d36, even though numbers would be generated exactly the same way as d100: (1d6-1) * 6 + 1d6. And few people like d12 or d4 systems because the d12 and d4 always rolled awkwardly. If it mattered, I might be able to come up with an equation that measured only the value of a system with respect to granularity and mathematical inconvenience... but even there I could easily be accused of weighting things specifically so that the d100 came out badly. Not at all! Without these kinds of musings the thread would consist of nothing other than disgruntled posters pinching the bridges of their noses and wondering why they spend so much time arguing on the internet. ;) (I didn't see your post when I wrote this response, but I'll give a better answer after other posters have had a chance.) [/QUOTE]
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