Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Percentile Systems? Just Say No!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dethklok" data-source="post: 6137148" data-attributes="member: 6746469"><p>Throughout the course of a day, a person's ability to run, write an essay, or hit a target will fluctuate. To say "My ability to hit a target of X size at Y meters distant with rife Z is exactly 57%" is only plausible if we assume that my character has no existence apart from a set of numbers on a character sheet. If we're trying to imagine an actual person in a fantasy world whose characteristics are measured or represented numerically, then I really do think the precision is false.</p><p></p><p></p><p>Yes. Yes, but look:</p><p></p><p>1. It wasn't Call of Cthulhu, and wasn't intended to be "Cthulhu with 2d6." Skill checks were awarded only for ties and crits, not successes, so they were actually received at less the rate as in a Cthulhu session. Also the skill set was different - it was smaller, so overall a skill improvement was more useful than it would be in Call of Cthulhu.</p><p></p><p>2. We set the system for the rate of advancement we liked best. It's elementary to speed or slow advancement by making advancement checks easier more difficult, or giving them out under more or less stringent circumstances.</p><p></p><p></p><p></p><p>Some people do like flat probability curves, yes. But <em>X% is always X%</em> isn't necessarily a benefit. There's a reason GURPS uses 3d6 to get that bell curve.</p><p></p><p></p><p></p><p>OK, I get that. I do see that you are paying attention to my first post or posts.</p><p></p><p></p><p></p><p>Oh, absolutely! Remember where I said percentile systems are appropriate for certain games, like a high-tech game or Straight Paranoia? And there are lots more things I've been wanting to say, but haven't had much chance to. </p><p></p><p>For better or for worse, the discussion goes where the arguments are. Bagpuss isn't having any of this false precision stuff; with you it seems more to do with my claims that a mechanic can ever be better or more appropriate than another. So for him, I'm just going to have to talk about precision a while longer. With you, it's going to be this idea of zillions of d10s. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Mike, I want to ask you, what do you think my point is?</p><p></p><p></p><p></p><p>So you would find a dGoogol system fun?</p><p></p><p>See, it isn't disingenuous of me to say you don't seem to be paying attention to this argument, when I keep making it and you keep ignoring it. I'm not suggesting you're being deliberately obtuse, or that you are looking at it and thinking, "I can't address this, so I just won't respond and hope it goes away." It's a big thread, and I probably missed stuff you've said, too. But I see this issue as being critical to your disagreement with me. You've either got to bite the bullet and say, "Yes, I'd love to play a dGoogol system, it would be, um, really great" at which point laughter will ensue, or else you have to admit that, fine, <em>some</em> dice systems really do use too much granularity, even if d100 doesn't have too much. Or you may come out of left field with some other scintillating point; I'll wait and see.</p><p></p><p></p><p></p><p>Glad to have been of service!</p><p></p><p></p><p>Eh, at this point we may just be arguing over semantics. It's OK with me if you want to draw a distinction between everyone subjectively agreeing and something being objectively true.</p><p></p><p>Even then, though, wouldn't it strike you as interesting that millions of human beings, each with an individual opinion, might all agree about something being not fun? And if that were the case, then would it be unwarranted to say that this agreement probably came from their universally apprehending some <em>genuinely</em> objective feature about life in this universe, even if they don't know what it is?</p><p></p><p></p><p></p><p>Absolutely, play what you like! But it isn't a coincidence that no one throws a hundred d10s for task resolution.</p><p></p><p>I'm not trying to tell people that game system X can't be fun because it uses a poorly considered mechanic. I do think that when people insist that all mechanics are equal for all purposes, they're not really being honest with themselves. It seems to me that people like and enjoy a game, and then feel the need to defend it, even where it is weak. Doesn't the ability to identify, admit the existence of, and explore good and bad points of rpgs show a developed attitude toward the hobby? When is the last time somebody told wine tasters that they're all crazy when they talk about some wines being better than other wines, and then have the audacity to agree with each other about it? They may be snobs, but who seriously goes up to them and says the Bordeaux isn't any better than their $8 bottle of Ripple?</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6137148, member: 6746469"] Throughout the course of a day, a person's ability to run, write an essay, or hit a target will fluctuate. To say "My ability to hit a target of X size at Y meters distant with rife Z is exactly 57%" is only plausible if we assume that my character has no existence apart from a set of numbers on a character sheet. If we're trying to imagine an actual person in a fantasy world whose characteristics are measured or represented numerically, then I really do think the precision is false. Yes. Yes, but look: 1. It wasn't Call of Cthulhu, and wasn't intended to be "Cthulhu with 2d6." Skill checks were awarded only for ties and crits, not successes, so they were actually received at less the rate as in a Cthulhu session. Also the skill set was different - it was smaller, so overall a skill improvement was more useful than it would be in Call of Cthulhu. 2. We set the system for the rate of advancement we liked best. It's elementary to speed or slow advancement by making advancement checks easier more difficult, or giving them out under more or less stringent circumstances. Some people do like flat probability curves, yes. But [I]X% is always X%[/I] isn't necessarily a benefit. There's a reason GURPS uses 3d6 to get that bell curve. OK, I get that. I do see that you are paying attention to my first post or posts. Oh, absolutely! Remember where I said percentile systems are appropriate for certain games, like a high-tech game or Straight Paranoia? And there are lots more things I've been wanting to say, but haven't had much chance to. For better or for worse, the discussion goes where the arguments are. Bagpuss isn't having any of this false precision stuff; with you it seems more to do with my claims that a mechanic can ever be better or more appropriate than another. So for him, I'm just going to have to talk about precision a while longer. With you, it's going to be this idea of zillions of d10s. ;) Mike, I want to ask you, what do you think my point is? So you would find a dGoogol system fun? See, it isn't disingenuous of me to say you don't seem to be paying attention to this argument, when I keep making it and you keep ignoring it. I'm not suggesting you're being deliberately obtuse, or that you are looking at it and thinking, "I can't address this, so I just won't respond and hope it goes away." It's a big thread, and I probably missed stuff you've said, too. But I see this issue as being critical to your disagreement with me. You've either got to bite the bullet and say, "Yes, I'd love to play a dGoogol system, it would be, um, really great" at which point laughter will ensue, or else you have to admit that, fine, [I]some[/I] dice systems really do use too much granularity, even if d100 doesn't have too much. Or you may come out of left field with some other scintillating point; I'll wait and see. Glad to have been of service! Eh, at this point we may just be arguing over semantics. It's OK with me if you want to draw a distinction between everyone subjectively agreeing and something being objectively true. Even then, though, wouldn't it strike you as interesting that millions of human beings, each with an individual opinion, might all agree about something being not fun? And if that were the case, then would it be unwarranted to say that this agreement probably came from their universally apprehending some [I]genuinely[/I] objective feature about life in this universe, even if they don't know what it is? Absolutely, play what you like! But it isn't a coincidence that no one throws a hundred d10s for task resolution. I'm not trying to tell people that game system X can't be fun because it uses a poorly considered mechanic. I do think that when people insist that all mechanics are equal for all purposes, they're not really being honest with themselves. It seems to me that people like and enjoy a game, and then feel the need to defend it, even where it is weak. Doesn't the ability to identify, admit the existence of, and explore good and bad points of rpgs show a developed attitude toward the hobby? When is the last time somebody told wine tasters that they're all crazy when they talk about some wines being better than other wines, and then have the audacity to agree with each other about it? They may be snobs, but who seriously goes up to them and says the Bordeaux isn't any better than their $8 bottle of Ripple? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Percentile Systems? Just Say No!
Top