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Percentile Systems? Just Say No!
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<blockquote data-quote="JamesonCourage" data-source="post: 6137169" data-attributes="member: 6668292"><p>Well, no, but okay. I think that's very relevant in a discussion about objectivity.</p><p></p><p>I don't think it's particularly interesting, but I can see how that might help inform game design, yes.</p><p></p><p>Nope, still not objective. And, on top of that, we're talking hypotheticals; all we can do is speculate that <em>most</em> people wouldn't like something, and work with that. It's pretty much the same in practice, except it's not saying, for sure, what is "objectively un-fun" or the like. And thus, to me, much more useful.</p><p></p><p>I actually don't really see this being said. Can you point it out to me in this thread? Because, if someone said that, I'd agree with you, in a sense. All methods aren't equal for all purposes.</p><p></p><p>I have totally seen this, yep. Good friend of mine does it often with White Wolf.</p><p></p><p>Yes, I think so. But, labeling bits as "objectively un-fun" strikes me as a rather primitive view, in that you can't possibly make that statement and have it make sense. You can talk about "nearly everyone" or "basically nobody" or the like, and it will sometimes be true (rolling 100d10 for everything), but it won't always be true, of course. In this sense, honestly talking about weak points is a good thing; trying to put "objective" labels on fun, not so much.</p><p></p><p>As it's taste dependent, which also varies wildly from person to person, I'm sure there are people that feel that way. I strongly dislike steak, and would rather have a piece of chicken. I'm not crazy, it's just my taste. I also hate chocolate, and would rather have corn, taste-wise; I just <em>love</em> the taste (it was my favorite food as a kid).</p><p></p><p>I get I'm a statistical outlier, here, but I do exist. Unlike many other posters, I have no problem talking in generalities about how most people feel, or what most people might enjoy. However, I'm not about to agree that objectively labeling fun is somehow correct. Because, it's really not. So, I'll participate with you in speculation, but not in the labeling. Up to you. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6137169, member: 6668292"] Well, no, but okay. I think that's very relevant in a discussion about objectivity. I don't think it's particularly interesting, but I can see how that might help inform game design, yes. Nope, still not objective. And, on top of that, we're talking hypotheticals; all we can do is speculate that [I]most[/I] people wouldn't like something, and work with that. It's pretty much the same in practice, except it's not saying, for sure, what is "objectively un-fun" or the like. And thus, to me, much more useful. I actually don't really see this being said. Can you point it out to me in this thread? Because, if someone said that, I'd agree with you, in a sense. All methods aren't equal for all purposes. I have totally seen this, yep. Good friend of mine does it often with White Wolf. Yes, I think so. But, labeling bits as "objectively un-fun" strikes me as a rather primitive view, in that you can't possibly make that statement and have it make sense. You can talk about "nearly everyone" or "basically nobody" or the like, and it will sometimes be true (rolling 100d10 for everything), but it won't always be true, of course. In this sense, honestly talking about weak points is a good thing; trying to put "objective" labels on fun, not so much. As it's taste dependent, which also varies wildly from person to person, I'm sure there are people that feel that way. I strongly dislike steak, and would rather have a piece of chicken. I'm not crazy, it's just my taste. I also hate chocolate, and would rather have corn, taste-wise; I just [I]love[/I] the taste (it was my favorite food as a kid). I get I'm a statistical outlier, here, but I do exist. Unlike many other posters, I have no problem talking in generalities about how most people feel, or what most people might enjoy. However, I'm not about to agree that objectively labeling fun is somehow correct. Because, it's really not. So, I'll participate with you in speculation, but not in the labeling. Up to you. As always, play what you like :) [/QUOTE]
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