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Percentile Systems? Just Say No!
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<blockquote data-quote="Dethklok" data-source="post: 6137218" data-attributes="member: 6746469"><p>Really? Then what about this:</p><p></p><p></p><p>When you write things along these lines, I want to ask whether you think it's not interesting to ask whether the fact that you like food, and dislike the taste of (say) ammonia, is indicative of a preference instilled in you through generations of evolution / imbued into you by an omnipotent creator who wanted you to live? Because the desire of living organisms to eat things that provide energy is predicated on entirely objective qualities of living beings - namely that they require <em>energy</em> in a digestible source. True, we may point out that there are many other factors which go into nutrition, and different people will disagree on whether they prefer chicken or steak. But this doesn't invalidate the notion that dietary preferences, at their core, help living species to identify and absorb nutrients, or that (in simple terms) substances with better nutrient content are better foods than substances with poor nutrient content.</p><p></p><p>Basically, I believe that both subjective and objective elements go into forming preferences about food, games, and any form of pleasure. You seem to assume that, because some preferences are clearly subjective, <u>all</u> preferences must be subjective - up till this point, your rebuttals to my position have taken the form of "some preferences are subjective and personal, see?" But this isn't a challenge to my position. Can you show that <em>no</em> preferences can rest on objective criteria? Note that doing so may require showing how there is nothing objectively better about broccoli as a food in comparison to, say, Radium as a food.</p><p></p><p></p><p>You might want to clarify your position, then - if all positions are subjective, than none can be better than another, and all systems are equal for all purposes. Thus, there can <em>be</em> no genuine weaknesses in White Wolf systems without first positing that some things about games can be objectively stronger or weaker than others.</p><p></p><p></p><p></p><p>Nope, not even close. Although I am coming to realize that with you, I should probably count myself lucky to eke out an admission that you're posting on EN world in a thread created by Dethklok.</p></blockquote><p></p>
[QUOTE="Dethklok, post: 6137218, member: 6746469"] Really? Then what about this: When you write things along these lines, I want to ask whether you think it's not interesting to ask whether the fact that you like food, and dislike the taste of (say) ammonia, is indicative of a preference instilled in you through generations of evolution / imbued into you by an omnipotent creator who wanted you to live? Because the desire of living organisms to eat things that provide energy is predicated on entirely objective qualities of living beings - namely that they require [i]energy[/i] in a digestible source. True, we may point out that there are many other factors which go into nutrition, and different people will disagree on whether they prefer chicken or steak. But this doesn't invalidate the notion that dietary preferences, at their core, help living species to identify and absorb nutrients, or that (in simple terms) substances with better nutrient content are better foods than substances with poor nutrient content. Basically, I believe that both subjective and objective elements go into forming preferences about food, games, and any form of pleasure. You seem to assume that, because some preferences are clearly subjective, [u]all[/u] preferences must be subjective - up till this point, your rebuttals to my position have taken the form of "some preferences are subjective and personal, see?" But this isn't a challenge to my position. Can you show that [i]no[/i] preferences can rest on objective criteria? Note that doing so may require showing how there is nothing objectively better about broccoli as a food in comparison to, say, Radium as a food. You might want to clarify your position, then - if all positions are subjective, than none can be better than another, and all systems are equal for all purposes. Thus, there can [i]be[/i] no genuine weaknesses in White Wolf systems without first positing that some things about games can be objectively stronger or weaker than others. Nope, not even close. Although I am coming to realize that with you, I should probably count myself lucky to eke out an admission that you're posting on EN world in a thread created by Dethklok. [/QUOTE]
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