Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception and Readiness checks. Please Explain!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6197680" data-attributes="member: 6677017"><p>Because it doesn't even begin to address visual and auditory range. Take these two scenarios.</p><p></p><p>1. A group of orcs is standing around in the dark in an enormous cavern debating the perpetual issue of whether hobgoblin or dwarf tastes worse. A party of torch-wielding adventurers traipses into the cavern at about 1500' distance. The orcs clearly see the adventurers' torches, because they are the only lights in a field of black. The orcs should be well aware of the adventurers before they get anywhere near them. They should have no chance of being surprised under normal conditions. And since they know exactly where the adventurers are, they can choose to initiate an encounter by making long ranged attacks at whatever distance they want. The adventurers won't even get a chance to make any checks unless they are close enough.</p><p></p><p>So, assuming the orcs decide to hide when they seed the torches, what determines when the adventurers are allowed to make Wisdom (Perception) checks? If they have to wait until they approach within 1d20 + 20 feet, (or even 1d20 + 20 x10 most of the time), the orcs can still choose exactly when the encounter begins by launching their attacks before then.</p><p></p><p>By the book, it would seem to require a 1d20 +20 x5 or x10 (depending on how the DM interprets the cavern's terrain) encounter distance roll...but the adventurers would be able to make Wisdom (Perception) checks at that time, and the orcs would still individually need to make readiness checks to avoid being surprised (unless one of them was keeping watch).</p><p></p><p>2. Same scenario as above, except that there are no lights. Orcs have 60' darkvision, adventurers don't. Everyone is out of sight, at least until 60', but nobody is hiding. Do we just roll the same encounter distance and then start? Do we drop the x10 modifier and just use the dungeons version since it's purely auditory--even though we aren't told to do that?</p><p></p><p>By the book, no Wisdom (Perception) checks are made or required (since no one is hiding--everyone is simply out of sight). You roll encounter distance, then everyone makes their check to see if they are surprised or not, then encounter begins. DM: "You see and hear nothing. I'll draw the location of orcs on your map. Roll initiative."</p><p></p><p>The point is that they need to include better rules for how sight, hearing (or other) senses on one or both sides interact with the otherwise excellent surprise and encounter rules. The concern I have is that they will under-address it if they read something like this, by simply saying, "If one side has the opportunity to sense the other side first, they can begin the encounter whenever they wish, and the other group is automatically surprised." They would create additional problems and still leave ambiguities if it were addressed that way, however. It needs some careful consideration.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6197680, member: 6677017"] Because it doesn't even begin to address visual and auditory range. Take these two scenarios. 1. A group of orcs is standing around in the dark in an enormous cavern debating the perpetual issue of whether hobgoblin or dwarf tastes worse. A party of torch-wielding adventurers traipses into the cavern at about 1500' distance. The orcs clearly see the adventurers' torches, because they are the only lights in a field of black. The orcs should be well aware of the adventurers before they get anywhere near them. They should have no chance of being surprised under normal conditions. And since they know exactly where the adventurers are, they can choose to initiate an encounter by making long ranged attacks at whatever distance they want. The adventurers won't even get a chance to make any checks unless they are close enough. So, assuming the orcs decide to hide when they seed the torches, what determines when the adventurers are allowed to make Wisdom (Perception) checks? If they have to wait until they approach within 1d20 + 20 feet, (or even 1d20 + 20 x10 most of the time), the orcs can still choose exactly when the encounter begins by launching their attacks before then. By the book, it would seem to require a 1d20 +20 x5 or x10 (depending on how the DM interprets the cavern's terrain) encounter distance roll...but the adventurers would be able to make Wisdom (Perception) checks at that time, and the orcs would still individually need to make readiness checks to avoid being surprised (unless one of them was keeping watch). 2. Same scenario as above, except that there are no lights. Orcs have 60' darkvision, adventurers don't. Everyone is out of sight, at least until 60', but nobody is hiding. Do we just roll the same encounter distance and then start? Do we drop the x10 modifier and just use the dungeons version since it's purely auditory--even though we aren't told to do that? By the book, no Wisdom (Perception) checks are made or required (since no one is hiding--everyone is simply out of sight). You roll encounter distance, then everyone makes their check to see if they are surprised or not, then encounter begins. DM: "You see and hear nothing. I'll draw the location of orcs on your map. Roll initiative." The point is that they need to include better rules for how sight, hearing (or other) senses on one or both sides interact with the otherwise excellent surprise and encounter rules. The concern I have is that they will under-address it if they read something like this, by simply saying, "If one side has the opportunity to sense the other side first, they can begin the encounter whenever they wish, and the other group is automatically surprised." They would create additional problems and still leave ambiguities if it were addressed that way, however. It needs some careful consideration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception and Readiness checks. Please Explain!!
Top