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Perception and Readiness checks. Please Explain!!
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<blockquote data-quote="Baksartha" data-source="post: 6201713" data-attributes="member: 31042"><p>Never said I wasn't an experienced player. I've played from 1st edition to 3.5. I've also DM'd a fair amount of 1st and 2nd Edition d&d. I never played 4e. </p><p></p><p>In my opinion, with the exception of the "introduction to rpg's" you mentioned, I'd say the rules are largely all there. It's been my experience that the 'how to GM stuff really doesn't take up all that much room in any DMG I ever read, so, other than the omission of flavor text and artwork, I'm not exactly sure how you decided that "vast amounts" of rules are missing. It would be a crappy effort on Wizard's part if they didn't provide what we needed to accurately playtest the game.</p><p></p><p>Also, I fail to see how a simple clarification would overly complicate the rules. That just doesn't make sense. It has nothing to do with advice for new DM's, it has everything to do with making them game play smoothly. Nothing ruins the pace of the game more than a vague or confusing rule.</p></blockquote><p></p>
[QUOTE="Baksartha, post: 6201713, member: 31042"] Never said I wasn't an experienced player. I've played from 1st edition to 3.5. I've also DM'd a fair amount of 1st and 2nd Edition d&d. I never played 4e. In my opinion, with the exception of the "introduction to rpg's" you mentioned, I'd say the rules are largely all there. It's been my experience that the 'how to GM stuff really doesn't take up all that much room in any DMG I ever read, so, other than the omission of flavor text and artwork, I'm not exactly sure how you decided that "vast amounts" of rules are missing. It would be a crappy effort on Wizard's part if they didn't provide what we needed to accurately playtest the game. Also, I fail to see how a simple clarification would overly complicate the rules. That just doesn't make sense. It has nothing to do with advice for new DM's, it has everything to do with making them game play smoothly. Nothing ruins the pace of the game more than a vague or confusing rule. [/QUOTE]
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