Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception and Readiness checks. Please Explain!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6201936" data-attributes="member: 6677017"><p>Nitpick: You have to take an action to hide, even if you are invisible.</p><p></p><p>Lots of stuff to think about. I don't agree 100% with the given interpretations, but I think I've identified the problem.</p><p></p><p>(Incidentally, I could have simplified the scenario by saying it's a wide open field, and one of the groups is invisible, but the cavern is more likely to come up.)</p><p></p><p>The way I would now interpret my own scenario is that the orcs will see the party from a long ways away and cannot be surprised. The orcs can therefore avoid the party, or attempt to move closer and ambush them. It appear that an encounter begins when both groups become aware of each other. As long as the adventurers do not become aware of the orcs before the orcs shoot crossbows at them, the orcs can choose when to begin the encounter. It would appear that when one of the orcs decides to fire, everyone (on both side) rolls initiative. This is important because a surprised character can take reactions after his first turn. This also means that orcs that don't have crossbows might have to pass on their actions (or ready an action to do something right after the orcs with the crossbows fire). The party members also make their individual Wisdom (Perception) checks to see which, if any, of the orcs they are now aware of, based on hearing.</p><p></p><p>The only real question regards when the party would have a pre-combat chance to detect invisible creatures. A crossbow has a long range of 400', and a short range of 100'. How close can the group get before checks are made based on hearing? It seems, following common sense, that the checks would begin at the same distance at which the adventurers would automatically detect the invisible group if they weren't sneaking. If this distance is too far is makes invisibility seriously weak. For instance, do you automatically hear an invisible creature walking 400' from you if it isn't trying to be quiet?</p><p></p><p>Which clarifies the real question: What is the distance for detecting other creatures based on hearing? If we know that, the rules appear sufficient to deal with the scenarios. Now, I'm not asking for precise rules. Just some sort of guidance so that DMs have a common frame of reference.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6201936, member: 6677017"] Nitpick: You have to take an action to hide, even if you are invisible. Lots of stuff to think about. I don't agree 100% with the given interpretations, but I think I've identified the problem. (Incidentally, I could have simplified the scenario by saying it's a wide open field, and one of the groups is invisible, but the cavern is more likely to come up.) The way I would now interpret my own scenario is that the orcs will see the party from a long ways away and cannot be surprised. The orcs can therefore avoid the party, or attempt to move closer and ambush them. It appear that an encounter begins when both groups become aware of each other. As long as the adventurers do not become aware of the orcs before the orcs shoot crossbows at them, the orcs can choose when to begin the encounter. It would appear that when one of the orcs decides to fire, everyone (on both side) rolls initiative. This is important because a surprised character can take reactions after his first turn. This also means that orcs that don't have crossbows might have to pass on their actions (or ready an action to do something right after the orcs with the crossbows fire). The party members also make their individual Wisdom (Perception) checks to see which, if any, of the orcs they are now aware of, based on hearing. The only real question regards when the party would have a pre-combat chance to detect invisible creatures. A crossbow has a long range of 400', and a short range of 100'. How close can the group get before checks are made based on hearing? It seems, following common sense, that the checks would begin at the same distance at which the adventurers would automatically detect the invisible group if they weren't sneaking. If this distance is too far is makes invisibility seriously weak. For instance, do you automatically hear an invisible creature walking 400' from you if it isn't trying to be quiet? Which clarifies the real question: What is the distance for detecting other creatures based on hearing? If we know that, the rules appear sufficient to deal with the scenarios. Now, I'm not asking for precise rules. Just some sort of guidance so that DMs have a common frame of reference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Perception and Readiness checks. Please Explain!!
Top