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<blockquote data-quote="Lord Pendragon" data-source="post: 4787922" data-attributes="member: 707"><p>I tend to tackle the issue from a different angle. I design the dungeon based on why it was built and by whom, and perhaps what their resources were. Some secrets they'll automatically find. Others they'll need to actively search for. I'd say some they'll never find, but in reality I rarely send my PCs into a dungeon that overmatches them, unless I intend for them to return to the location several times or after several levels (or both). In which case at first there will be some secrets they simply cannot find.</p><p></p><p>Basically, aside from deciding "this is a dungeon my players are not too low for" I don't design with any eye toward the PCs at all, but rather toward the sensibility of the dungeon's crafters.</p><p></p><p>Then again, I don't favor "dungeon riddles" for much the same reason, so I suppose my approach may not be for everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 4787922, member: 707"] I tend to tackle the issue from a different angle. I design the dungeon based on why it was built and by whom, and perhaps what their resources were. Some secrets they'll automatically find. Others they'll need to actively search for. I'd say some they'll never find, but in reality I rarely send my PCs into a dungeon that overmatches them, unless I intend for them to return to the location several times or after several levels (or both). In which case at first there will be some secrets they simply cannot find. Basically, aside from deciding "this is a dungeon my players are not too low for" I don't design with any eye toward the PCs at all, but rather toward the sensibility of the dungeon's crafters. Then again, I don't favor "dungeon riddles" for much the same reason, so I suppose my approach may not be for everyone. :) [/QUOTE]
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