Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Perception checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lauberfen" data-source="post: 4788105" data-attributes="member: 71418"><p>Exactly what I think- Certainly there should never be a perception 'check' made with no rolling on either side.</p><p></p><p>I just house rule that if neither side would ordinarily roll (such as trap vs passive perception), you make one side an active check instead. This works quite nicely, and eliminates the auto detect problem.</p><p></p><p>The real problem with passive perception is that active perception is not necessarily better, and is worse almost half the time. This means that unless you build a up a number of clues (as wizards intend), where passive perception picks up a clue, and further searching reveals the hidden door etc, you get into real trouble.</p><p></p><p>If you just have a secret door with no clues, you have a rather ridiculous situation where characters either spot it automatically, or are quite unlikely to find it when searching. This means that you have to choose for a party just to immediately know about the door with no effort, or accept that they probably won't find it even when they search.</p><p></p><p>This has really annoyed me as a player- I've taken a rogue through a dungeon, searching for hidden doors/traps as appropriate, fail to find them, and then trigger the trap. It makes searching seem pointless, as it mostly reveals nothing.</p><p></p><p>I personally am inclined to solve this by ruling that when searching (spending a minute per square), you add +5 to perception. This means that a door could be hidden to passive perception, but then would generally be found with searching.</p></blockquote><p></p>
[QUOTE="Lauberfen, post: 4788105, member: 71418"] Exactly what I think- Certainly there should never be a perception 'check' made with no rolling on either side. I just house rule that if neither side would ordinarily roll (such as trap vs passive perception), you make one side an active check instead. This works quite nicely, and eliminates the auto detect problem. The real problem with passive perception is that active perception is not necessarily better, and is worse almost half the time. This means that unless you build a up a number of clues (as wizards intend), where passive perception picks up a clue, and further searching reveals the hidden door etc, you get into real trouble. If you just have a secret door with no clues, you have a rather ridiculous situation where characters either spot it automatically, or are quite unlikely to find it when searching. This means that you have to choose for a party just to immediately know about the door with no effort, or accept that they probably won't find it even when they search. This has really annoyed me as a player- I've taken a rogue through a dungeon, searching for hidden doors/traps as appropriate, fail to find them, and then trigger the trap. It makes searching seem pointless, as it mostly reveals nothing. I personally am inclined to solve this by ruling that when searching (spending a minute per square), you add +5 to perception. This means that a door could be hidden to passive perception, but then would generally be found with searching. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Perception checks
Top